MWEB Gaming Feedback

Is anyone else unable to log on to WoW? I've just spent more than half an hour ytrying to login, but either the loading screen freezes and I get dc'd or, on one occasion, I appeared Stormwind, and then dc'd.

Tracert below if it makes sense to anyone.


1 <1 ms <1 ms <1 ms home.gateway [192.168.1.254]
2 34 ms 26 ms 30 ms 41-133-42-1.dsl.mweb.co.za [41.133.42.1]
3 61 ms 59 ms 62 ms tengig-0-0-0-107.vic-ipc-1.mweb.co.za [196.22.169.158]
4 58 ms 58 ms 69 ms vl-92.vic-hscore-1.mweb.co.za [196.22.189.2]
5 65 ms 56 ms 61 ms tengig-0-0-0-0-11.vic-up-1.mweb.co.za [196.22.169.225]
6 87 ms 92 ms 85 ms tengig-0-2-0-0.mid-1.mweb.co.za [196.22.169.219]
7 282 ms 277 ms 299 ms 196.22.175.218
8 278 ms 278 ms 281 ms 149.6.98.17
9 367 ms 348 ms 413 ms te7-2.ccr01.lon01.atlas.cogentco.com [154.54.36.165]
10 * 281 ms 292 ms te1-2.mpd01.lon01.atlas.cogentco.com [130.117.3.225]
11 * * * Request timed out.
12 * * * Request timed out.
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.

Any help would be appreciated. I've restarted machine and router a couple of times and tried three different realms, including Twilight Hammer (EU) - no luck.
 
Is anyone else unable to log on to WoW? I've just spent more than half an hour ytrying to login, but either the loading screen freezes and I get dc'd or, on one occasion, I appeared Stormwind, and then dc'd.

Tracert below if it makes sense to anyone.


1 <1 ms <1 ms <1 ms home.gateway [192.168.1.254]
2 34 ms 26 ms 30 ms 41-133-42-1.dsl.mweb.co.za [41.133.42.1]
3 61 ms 59 ms 62 ms tengig-0-0-0-107.vic-ipc-1.mweb.co.za [196.22.169.158]
4 58 ms 58 ms 69 ms vl-92.vic-hscore-1.mweb.co.za [196.22.189.2]
5 65 ms 56 ms 61 ms tengig-0-0-0-0-11.vic-up-1.mweb.co.za [196.22.169.225]
6 87 ms 92 ms 85 ms tengig-0-2-0-0.mid-1.mweb.co.za [196.22.169.219]
7 282 ms 277 ms 299 ms 196.22.175.218
8 278 ms 278 ms 281 ms 149.6.98.17
9 367 ms 348 ms 413 ms te7-2.ccr01.lon01.atlas.cogentco.com [154.54.36.165]
10 * 281 ms 292 ms te1-2.mpd01.lon01.atlas.cogentco.com [130.117.3.225]
11 * * * Request timed out.
12 * * * Request timed out.
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.

Any help would be appreciated. I've restarted machine and router a couple of times and tried three different realms, including Twilight Hammer (EU) - no luck.

Hi WGS

I don't have any indication of any issues that should cause this. I dealt with another user the other day experiencing similar problems and after some 'fiddling' with his router it went away without unfortunately getting a clear indication of why. I do have a complete hunch that I would like to try out though which is to get your IP address assignment to change. Try switching your router off completely for about 20 minutes, or so - that should be long enough to get yourself assigned a new IP and let's see what that does.
 
Will, Sunday again and guess what?.... issues are back :(



Tracing route to bbc.co.uk [212.58.224.138]
over a maximum of 30 hops:

1 1 ms 1 ms <1 ms sitecomwl312.sitecomwl312 [192.168.1.1]
2 1 ms 1 ms 1 ms 192.168.0.1
3 877 ms 644 ms 338 ms 41-133-74-1.dsl.mweb.co.za [41.133.74.1]
4 290 ms 341 ms 760 ms tengig-0-0-0-100.vic-ipc-2.mweb.co.za [196.22.163.206]
5 428 ms 373 ms 297 ms vl-92.vic-hscore-2.mweb.co.za [196.22.189.3]
6 354 ms 541 ms 581 ms TenGigE0-1-0-0.12.vic-up-2.mweb.co.za [196.22.169.242]
7 564 ms 499 ms 449 ms TenGigE0-1-0-0.42.vic-up-1.mweb.co.za [196.22.169.217]
8 555 ms 773 ms 823 ms pos0-0-2-1.lon-up-1.mweb.co.za [196.22.163.234]
9 881 ms 606 ms 492 ms 149.6.98.5
10 1231 ms 1158 ms 1028 ms te7-2.ccr01.lon01.atlas.cogentco.com [154.54.36.165]
11 1495 ms 1372 ms 816 ms te4-4.mpd02.lon01.atlas.cogentco.com [130.117.1.134]
12 441 ms 491 ms 624 ms ldn-b4-link.telia.net [213.248.70.237]
13 563 ms 655 ms 635 ms ldn-bb2-link.telia.net [80.91.250.169]
14 665 ms 654 ms 698 ms ldn-b3-link.telia.net [80.91.254.17]
15 472 ms 559 ms 617 ms siemens-ic-119241-ldn-b2.c.telia.net [213.248.104.70]
16 507 ms 434 ms 441 ms 212.58.238.149
17 * 596 ms 592 ms virtual-vip.thdo.bbc.co.uk [212.58.224.138]

Trace complete.




Pinging bbc.co.uk [212.58.224.138] with 32 bytes of data:
Reply from 212.58.224.138: bytes=32 time=680ms TTL=110
Reply from 212.58.224.138: bytes=32 time=581ms TTL=110
Reply from 212.58.224.138: bytes=32 time=498ms TTL=110
Reply from 212.58.224.138: bytes=32 time=658ms TTL=110
Request timed out.
Reply from 212.58.224.138: bytes=32 time=539ms TTL=110
Reply from 212.58.224.138: bytes=32 time=586ms TTL=110
Request timed out.
Reply from 212.58.224.138: bytes=32 time=780ms TTL=110
Reply from 212.58.224.138: bytes=32 time=812ms TTL=110
Reply from 212.58.224.138: bytes=32 time=994ms TTL=110
Reply from 212.58.224.138: bytes=32 time=660ms TTL=110
Reply from 212.58.224.138: bytes=32 time=445ms TTL=110
Reply from 212.58.224.138: bytes=32 time=668ms TTL=110
Request timed out.
Reply from 212.58.224.138: bytes=32 time=634ms TTL=110
Reply from 212.58.224.138: bytes=32 time=412ms TTL=110
Reply from 212.58.224.138: bytes=32 time=631ms TTL=110
Reply from 212.58.224.138: bytes=32 time=798ms TTL=110
Reply from 212.58.224.138: bytes=32 time=462ms TTL=110

Ping statistics for 212.58.224.138:
Packets: Sent = 20, Received = 17, Lost = 3 (15% loss),
Approximate round trip times in milli-seconds:
Minimum = 412ms, Maximum = 994ms, Average = 637ms
 
Question: Anyone know if Mweb will have dedicated crysis 2 servers? It seems telkom will have them but since mweb does not peer with Telkom it may be a problem.
 
Good good. There are a few titles coming out that I am deffo going to play. Crysis 2, Bulletstorm and Duke Nukem Forever.
 
Hi WGS

I don't have any indication of any issues that should cause this. I dealt with another user the other day experiencing similar problems and after some 'fiddling' with his router it went away without unfortunately getting a clear indication of why. I do have a complete hunch that I would like to try out though which is to get your IP address assignment to change. Try switching your router off completely for about 20 minutes, or so - that should be long enough to get yourself assigned a new IP and let's see what that does.

Hi Will

Thanks. I did this and the issue went away. Still getting latency spikes when on the AH atm, but otherwise in-game the latency is good now.
 
After a month and a half of nigglingly slow loading times and latencies on WoW, pings and loads seem to be back down to normal.
 
what you trying to do on steam? i downloaded a game the other day 400kbs no probs, they have there own content servers also.
 
nope on 4mbit. I must say a lot of the time its fine but sometimes, especially during working hours, it can be rather difficult to login and start some games
 
oh because each time you open a game it download like mini update you need wait for it to finish, which is pain 384 and 512k.
 
WoW 4.0.6 Home/World Latency

We have been seeing a lot of confusion regarding some of our recent changes to the User Interface, specifically in regard to the new in-game latency meters. With 4.0.6, we have split the two separate connections the client forms to our game servers into two different ratings, labeled 'Home' and 'World'.

The speculation regarding what these ratings mean has been very interesting and some of the guesses as to what the numbers actually refer to have been pretty imaginative. Some have speculated that 'Home' referred to your personal latency and 'World' was Blizzard's latency. This is incorrect.

In essence, 'Home' refers to your connection to your realm server. This connection sends chat data, auction house stuff, guild chat and info, some addon data, and various other data. It is a pretty slim connection in terms of bandwidth requirements.

'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.

Prior to 4.0.6, the in-game latency monitor only showed 'World' latency, which caused a lot of confusion for people who had no lag while chatting, but couldn't cast or interact with NPCs and ended up getting kicked offline. We hoped that including the latency meters for both connections would assist in clarifying this for everyone.

As is probably obvious based upon this information, the two connections are not used equally. There is a much larger amount of data being sent over the World connection, which is a good reason you may see disparities between the two times. If there is a large chunk of data 'queued' up on the server and waiting to be sent to your client, that 'ping' to the server is going to have to wait its turn in line, and the actual number returned will be much higher than the 'Home' connection.

"Well, great," you may say, "but what does that mean to me?!"

Not much, maybe, but I wanted to focus on how local (or network) factors can (and will!) affect these numbers.

Here are the most common causes of high pings/latency (on both Home and World):

* 1) Wireless
* 2) Packet loss
* 3) Almost-but-not-quite-broadband*
* 4) Addons (yes, those wonderful UI modifications)
* 5) Firewalls (some firewalls do interesting things to latency... try playing without it to see if it helps!)
* 5) Mis-configured or defective home routers (please temporarily bypass before anything else)
* 6) Quality of Service and Traffic Management Systems performing packet queuing of some sort.
* 7) Net link saturation (not necessarily your ISP, but somewhere between you and Blizzard)


*As of July 2010, the 'official' definition of Broadband Internet (per the FCC) is '4Mbps downstream and 1Mbps upstream'. Anything lower than this is not 'officially' broadband.

Lowering video settings (especially view distance) has the added benefit of lowering the amount of data your connection is asked to convey, as well, so even that can be a valid troubleshooting step.

If your 'Home' connection latency is low and your 'World' connection latency is high, that frequently indicates that there is some sort of QoS congestion controls being applied to your internet connection, at either the micro (LAN) or macro (WAN) level. A common symptom would be that you would be able to chat, but not to cast.

If both connections report high latency, that means your connection to our servers, in general, is almost completely saturated, or 'overflowing'. Without making any claims where that saturation lies, that seems to have been the most common case to date.

Please refer to our support pages (such as http://us.blizzard.com/support/artic...ategoryId=2329) or contact a technical support representative directly for further information and troubleshooting.

Thought this might be interesting for WoW players.

Also like the definition of Broadband.... Telkom... take note...
 
More 4.0.6 Latency intrigue...

With 4.0.6 we made a couple changes to our instance servers in an attempt to lower latency. Unfortunately, with those changes came increased bandwidth requirements. Due to the nature of the feedback we received, we have temporarily reverted those changes, as of around ~6pm PST last night. Are you still experiencing issues?

"Could you go into a little more detail on this? You said the change done with 4.0.6 caused a bandwidth problem but was said problem on my end, your end, or somewhere in between? If this change did cause a problem on my end how can I prepare for when it has been reimplemented?"

In a nutshell? That's a bit hard to explain clearly, but I'll try. Some people have an ISP whose peering link to their tier 1 backbone provider is oversaturated. Some people have ISPs that are throttling their connection in some way. Some people are on wireless connections, or are using old routers that are causing issues. Some people simply have a misconfigured or malfunctioning LAN device. Some people just have lower bandwidth connections. I’ll explain further below.

Unequivocally, the bandwidth problems were not internal to our network. We never came close to capacity. The actual total peak transfer data rate was around 1/5th of our maximum capacity.

When we performed maintenance the day we released 4.0.6 we made a couple modifications to our instance (BG/arena/dungeon/raid) servers. One of these changes had the effect of lowering latency for a very high percentage of our users... around 99% or so. The numbers were pretty staggering, to be honest. My personal ‘instance server’ experience was a drop from 120-150ms average ping down to 12ms. No, really, 12 ms. From my home residential connection. It was amazing. Raiding was glorious. The vast majority of our users saw similar improvements.

Then again, I have a very stable high bandwidth cable connection with a well designed internal LAN, and I had no problems handling the requisite increases in bandwidth. You see, part of that reason the latency went down is that a lot more packets were being sent. In some cases, the bandwidth almost tripled. For those who don't (or can't) meet all of our minimum system requirements (e.g. broadband internet*) or who are having issues with their connection or are on a flaky wireless connection... things weren't so pretty. We ended up rolling back that change until a later date when we will be able to selectively turn on that performance enhancement on a ‘per client’ basis. Unfortunately, that will require another patch, so we’ll just have to wait a bit.

Yes, we really did roll back that change for something that negatively affected less than 1% of total users. We really do care about providing the best environment we can. We do things like this frequently.

We do understand that some people do not have the options available to them that others do. We know that people are playing on 6 to 8 year old computers (in some cases, even older) with a flaky 3G or satellite connection, even though this does not meet our minimum system requirements. Not everyone can afford newer or better and not all areas have a faster connection available, currently. We do see people connecting from all over the world from backbones that are throttling their connections due to the cost of transmitting data over transoceanic cables. We see all these things… and we feel some of the same frustrations these people do when trying to have a smooth gaming experience. It is actually difficult to be unable to help someone due to situations outside your control.

To be honest, World of Warcraft was not designed for these types of setups. That is why we are very clear with our ‘minimum system requirements’ and what, exactly, is supported. Will we still try to help you connect and do our best to help you out, anyway? Absolutely. We just can’t make any promises or guarantees, as much as we would like to. The actual bandwidth requirements are not that high. In ordinary play, WoW shouldn’t end up taking more than a few hundred megabytes a month. What is important, however, is the stability of the connection and width of the ‘pipe’, due to the bursts of data that need to be transmitted at times. While total bandwidth may not be high, there will be short periods where a ton of data is being sent simultaneously (like, you know, raid boss fights or even when first logging on to a server when your toon is in a capital city).

We may wish it were otherwise, but if we tried to send and receive less data we wouldn’t be able to provide the immersive, complex, top-notch gaming experience (most people) have come to know, love, and expect from Blizzard Entertainment. I wish there were some way to do both, but there really isn’t, at least with today’s technologies. Either we can provide an intense environment that over 98% of people who play WoW have no problems with, or we can lower our standards to unacceptable levels and try to get that extra ~2% in, as well.

Anyway, I apologize for the lengthy post, and I’m sure this will be lost in the thread, but I’ve been meaning to post some thoughts on this for awhile. I hope you’ve enjoyed the read… it was fun to type, at least.

Might explain why I couldn't play on my 384 account..
 
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Hi Will

Thanks. I did this and the issue went away. Still getting latency spikes when on the AH atm, but otherwise in-game the latency is good now.

Thanks WGS that's a bit 'weird' quite frankly :D but good to know for future reference that it has an effect.

EDIT: I get latency spikes when running Auctioneer scans as well - I don't think it's code is particularly clean. I have had one or two extreme cases where I have had to log out and log back in again to get the latency to return to normal.
 
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