You can go very old:
Download Citation | Latency and player actions in online games | The importance of latency and player action on the performance of online games, are discussed. Latency determines the way of feeling of online... | Find, read and cite all the research you need on ResearchGate
www.researchgate.net
To moderately old
Download Citation | The effects of latency on player performance in cloud-based games | Cloud-based games are an increasingly popular method to distribute and play computer games on the Internet. While there has been some work... | Find, read and cite all the research you need on ResearchGate
www.researchgate.net
To recent with the "in the cloud" games/game streaming services:
though that one isn't peer reviewed so careful with it, better to follow the references.
Sorry, most of the stuff I look at is usually behind paywalls, but this stuff is pretty well established, and you can find stuff on specific game engines as well on how they handle them (player side vs server side impact validation, etc.).