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Since the latest World of Warcraft update we have seen that the type of packets used by Blizzard to deliver the on-line gaming has changed significantly. This means that Virgin Media's National (ADSL) traffic management system is unable to recognise the packets as gaming traffic and assumes that they are peer to peer traffic. Due to this the traffic management system does not place the packets within the gaming queue which has the highest priority and lowest latency within the VM network, instead they fall into the peer to peer class which gets a low level of priority within our network and by default a higher level of latency.
We are working to try and rectify this as soon as we can with our traffic management supplier however it will take us a few weeks to upgrade the traffic manage solution so that is can recognise the new traffic class and correctly classify it as gaming. Unfortunately due to the nature of most traffic management solutions we can not manually move these packets into the gaming queue as the solution can not work out which ones to move.
We appreciate that some customers will have noticed a similar issue with the previous World of Warcraft update. The reason behind this is because gaming companies are not prepared to share the updates with Virgin Media or traffic management suppliers prior to its release and so the first time we see the new packets is when people start to use the new updates. We are trying to change this view point of the gaming companies however at present they are un-willing to work with us.
We apologise for the affect that this has on your gaming experience and we will update you when we have a confirmed fix date for this.
Quoted from Virgin Media:
I dont know if this is true or not.
Seems to be also network issues at Telia .net
Please do, this whole WoW thing everyone is experiencing is quite bad at the moment![]()