crackersa
Honorary Master
A good enough case to run DZ.
Ended up doing that. Went from 18 to 23 in about an hour.
Wasn't as bad as i read with the rogues.
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A good enough case to run DZ.
Where do I even find these daily challenges?
Or does it unlock at higher levels? Only 15 now.
When you hit level 30
That was the worse this weekend.A good enough case to run DZ.
If you hit level 30 on SP then it will open.Aah makes much more sense then.
Damn thought I could level a bit quicker.
That was the worse this weekend.A good enough case to run DZ.
If you hit level 30 on SP then it will open.Aah makes much more sense then.
Damn thought I could level a bit quicker.
but most of the time we either get killed way to many times in about wave 7 or people just leave while we are still fighting.
on another note
But damn the incursion is hectic if you don't have a good team, tried it five times but most of the time we either get killed way to many times in about wave 7 or people just leave while we are still fighting.
And the moment someone leaves, you then can't matchmake another team member into the already in progress APC fight
Might as well just all fast travel back to the beginning of the incursion![]()
That being said, completed the last 3 waves with just me and one other before... a good player with good gear is quite fearsome in this game.
It does get much easier after wave 11 in my opinion, as long as you can handle the medics/div agents/heavies
Wave 15 is now my favourite, ignore EVERYTHING, nuke down the bomb carrier, plant /jumpingjack
But yea, wave 15, run out of cover, kill agent, take bomb, throw down turret behind turrets, free bomb plant, GG.
But yea, wave 15, kill agent, run out of cover, take bomb, throw down turret behind turrets, free bomb plant, GG.
Umm, with the "pit strategy" we've done this many times only to start again at wave 1
Minor correction:
Kill the agent first from the left side (of the arena) ramp of the pit![]()
We may be talking about the same thing here
Just to clarify, I'm the only one that leaves the pit. I may get help killing the bomb carrier, but after that no-one else needs risk their neck.
/jumpingjackpartywhilewewait!![]()
Henceforth the dance order shall be given upon victorious plant![]()
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Incursion CM I have tried twice and given up when a shotgunner one-shot killed me from a good 20m away (my 250K AUG and my 150K sniper hardly do any damage).
I am still puzzled that people with a GS>190 can not get their **** together doing Incursion on hard. I don't look at gearscore, but my thing now is that if you die before you get to the APC room I will kick you as there is a 100% chance that the rest of the team will spend rezzing THAT guy.
I had good Incursion runs over the weekend and Monday (with crap drops) but with no dailies yesterday I tried to do Incursions and I aborted all 6 attempts (all with different people) as people either got murdered in wave 1 or decided to just Leeroy Jenkins the APC. It seems that matchmaking for Incursion/DZ attracts better players on weekends than during the week.
I would assume that anyone with a GS>190 has done incursions a few times and will remember when shotgunners come and will especially remember the snipers. Incursion CM I have tried twice and given up when a shotgunner one-shot killed me from a good 20m away (my 250K AUG and my 150K sniper hardly do any damage).
What sniper do you run with Magicdude?