Cyberpunk 2077

The Immerse Gamepack is expensive. For Final Fantasy XIV Edition it is $19.99. $20 to have access to tuned spatial audio, yikes.

I will be sticking with Dolby, DTS and Boom 3D, whatever works best.
 
I still must play this

That demo got me hyped again, both sound modes are good
 

Cyberpunk 2077 Sequel Will Do Better Justice to Its Setting’s Americana Thanks to the New Boston Studio, Says CDPR​


...

Associate Game Director Paweł Sasko also shared a specific example: Cyberpunk 2077, which was made in Poland, had the wrong manhole covers for a US-based city.

There's this interesting story after the release of Cyberpunk 2077 that blew up on Reddit at some point, and it's the manhole debacle. Like, the manholes that are covering the roads, right? There was this post with the guy saying that there is this immersive breaking bug in Cyberpunk, and the bug was about the fact that the covers for manholes for a sewer were the manholes that you use normally in Europe, in Germany, for a pavement. Those are not manholes that you normally cover in America on the streets.

This is basically showing you the differences, right? When you go to America, there's things like hydrants, where they are placed and how they look like. The street lights, the positions of that, the trash bins, right? They're in the front of the house, right by the street. In Poland, in Europe, you don't see it almost anywhere. There's so much nuance. Dan, when we talk about it, he calls it the Americana.


Dan Hernberg then said:

Our curbs are different, our color is different on all of our signs. Everything's just slightly different. It doesn't break immersion, but it's just that little thing where you're like, "Well, maybe this wasn't made by people who live here or people who fully understand all of American culture."

I also think that being in America, it allows us to have those cultural touchpoints with the larger American, you know, kind of influence with Hollywood. Obviously, Cyberpunk 2077 took place in LA, and so there's just kind of all these cultural touchpoints and things that we can kind of interact with, whether that's from music or story or just different parts of America that are interesting to explore.

I am actually surprised by how the public is responding to it. It does seem that Americans want the game to be more American. The part which surprised me is how opposed some are to the Japanese themes in the game.

You have Japanese cyberpunk, and you do have Western cyberpunk, but Cyberpunk (RED) 2077 is not New Wave.

I don't think that some people can read the theme, but wants more current, and real, themes incorporated.

Mike Pondsmith was inspired by Japanese anime when he created his American styled cyberpunk universe. He had a whole talk on that some years ago. He even claims that San Paulo is the truest to real cyberpunk city on Earth. Second on that list he has Tokyo.

You can read on how he incorporated that into LA (Night City) America in "his" cyberpunk verse. Obviously, when people create a cyberpunk world, which is not real, they will take inspiration elsewhere, and allover, and combine it best to move world-building.

I understand what is said in the interview, only puzzled by some responding to it. In a cyberpunk world, what is law, what is a standard? Anyhow. Just interesting.
 
Neuromancer and Snow Crash were both American and Japanese and pretty much the archetypal Cyberpunk universes that defined the genre so that really is weird.
 



I am actually surprised by how the public is responding to it. It does seem that Americans want the game to be more American. The part which surprised me is how opposed some are to the Japanese themes in the game.

You have Japanese cyberpunk, and you do have Western cyberpunk, but Cyberpunk (RED) 2077 is not New Wave.

I don't think that some people can read the theme, but wants more current, and real, themes incorporated.

Mike Pondsmith was inspired by Japanese anime when he created his American styled cyberpunk universe. He had a whole talk on that some years ago. He even claims that San Paulo is the truest to real cyberpunk city on Earth. Second on that list he has Tokyo.

You can read on how he incorporated that into LA (Night City) America in "his" cyberpunk verse. Obviously, when people create a cyberpunk world, which is not real, they will take inspiration elsewhere, and allover, and combine it best to move world-building.

I understand what is said in the interview, only puzzled by some responding to it. In a cyberpunk world, what is law, what is a standard? Anyhow. Just interesting.
Hopefully it is more engaging, interesting and deeper than the current CP2077. I'm sure it's a great game for some but for me it feels like it should have excluded silver, focused on the intro play (where is that game?) and perhaps minus its open world. I suppose I could try for the 5th time as a linear game just following the main quests and main sides but other things still annoy me. Perhaps I'm just a bit over the whole crafting and upgrading with wanting to actually play the game without dozens of mini games inside. I had a lot more fun with The Callisto Protocol starting out fully upgraded having not to focus on it and actually just playing the game. Or I'm just done with the whole openworld thing (and below par games trying to be more than they can be). idk.

Anyways I've kept this installed for too long and probably time to uninstall it playing other things that makes me feel I need to come back to them and not becoming a Jira Ticketing system of sorts.
 
Hopefully it is more engaging, interesting and deeper than the current CP2077. I'm sure it's a great game for some but for me it feels like it should have excluded silver, focused on the intro play (where is that game?) and perhaps minus its open world. I suppose I could try for the 5th time as a linear game just following the main quests and main sides but other things still annoy me. Perhaps I'm just a bit over the whole crafting and upgrading with wanting to actually play the game without dozens of mini games inside. I had a lot more fun with The Callisto Protocol starting out fully upgraded having not to focus on it and actually just playing the game. Or I'm just done with the whole openworld thing (and below par games trying to be more than they can be). idk.

Anyways I've kept this installed for too long and probably time to uninstall it playing other things that makes me feel I need to come back to them and not becoming a Jira Ticketing system of sorts.
So what this tells me is, I've not played this game in about 3 years and you didn't really get far into it.
The 2.0 update changed things a lot, the Phantom Liberty DLC is also fantastic, plus it depends on which class you chose for "intro" play, the street kid would have a very different intro to the corpo or nomad.
Also not sure what mini-games are in this game? There is only the "hacking" which is literally just find numbers and you don't even need to do it if you really don't want to.
There are NCPD gigs, Psycho missions, side quests, fixer quests, little easter eggs.
 
So what this tells me is, I've not played this game in about 3 years and you didn't really get far into it.
The 2.0 update changed things a lot, the Phantom Liberty DLC is also fantastic, plus it depends on which class you chose for "intro" play, the street kid would have a very different intro to the corpo or nomad.
Also not sure what mini-games are in this game? There is only the "hacking" which is literally just find numbers and you don't even need to do it if you really don't want to.
There are NCPD gigs, Psycho missions, side quests, fixer quests, little easter eggs.
I did buy the DLC, installed 2.0 and got to post intro, silver's band sequence and did a few runs after it, but as I said the mini games kills it for me along side a few other things. I really just wanted to engross myself into the game without having to juggle so many balls at the same time which literally these days breaks immersion for me. e.g. upgrading guns, upgrading equipment, crafting ~ Jesus can I just like press play to actually play? So that is what I said what I said. I think the only open world I really did enjoy was Rage2. Even Ghost of Tushima is most excellent but it's like my Jira Tickets when I open my work laptop / Also had hard time wrapping up Tiny Tina's Wonderlands.

Bottom line is you don't have to sell it to me if you liked it then that's wonderful, it seems I just don't and if this is the case then Witcher 3 is probably going to go the same seeing it's the same studio and I'm beginning to wonder if they can make great openworld games that is really good?
 
So what this tells me is, I've not played this game in about 3 years and you didn't really get far into it.
The 2.0 update changed things a lot, the Phantom Liberty DLC is also fantastic, plus it depends on which class you chose for "intro" play, the street kid would have a very different intro to the corpo or nomad.
Also not sure what mini-games are in this game? There is only the "hacking" which is literally just find numbers and you don't even need to do it if you really don't want to.
There are NCPD gigs, Psycho missions, side quests, fixer quests, little easter eggs.
RDR 2 has showed us what can be done in an open world
The NPC's in CP2077 suck. There is no defending that. Same in the Witcher 3. They are just empty husks that mill about aimlessly. Smoke and mirrors. It detracts greatly from what CP could've been And I've finished the game with all 3 origins and the DLC

Great game, but the open world is not good and I agree with Verboten in that regard
 
RDR 2 has showed us what can be done in an open world
The NPC's in CP2077 suck. There is no defending that. Same in the Witcher 3. They are just empty husks that mill about aimlessly. Smoke and mirrors. It detracts greatly from what CP could've been And I've finished the game with all 3 origins and the DLC

Great game, but the open world is not good and I agree with Verboten in that regard
RDR2 is the most boring game I've ever played. If that's what you think should be how an open world is done... Oh my, sure the testicles of the horse can shrink when it's cold, but man the rest of the game is about as exciting as that. RDR 1 maybe that was fantastic at the time.
 
RDR2 is the most boring game I've ever played. If that's what you think should be how an open world is done... Oh my, sure the testicles of the horse can shrink when it's cold, but man the rest of the game is about as exciting as that. RDR 1 maybe that was fantastic at the time.
Talking about NPC's interactivity
Even GTA 4 has a better open world as the NPC's feel alive

In CP they don't
I roleplay in open world games.
Can't in CP, because the NPC's are just dead

If you play CP point to point it's fantastic.
 
But that is the whole concept of it. It's a story. It's not a make your own story.
 
But that is the whole concept of it. It's a story. It's not a make your own story.
90% off open world games have a main story
They just give you the tools to make your own story on the side if you want to

Why make it open world then if you just want to the player to play the story?
Just make a linear experience then
 
Storyline sucks as in legit sucks. So much potential and they just ****ed it up.
 
RDR2 is the most boring game I've ever played. If that's what you think should be how an open world is done... Oh my, sure the testicles of the horse can shrink when it's cold, but man the rest of the game is about as exciting as that. RDR 1 maybe that was fantastic at the time.
Wouldn't say the most boring, but certainly up there for me. After all the hype I've tried a few times now, and just can't get past the first few hours. Everything just feels too slow, and it's a drag to get anything done to move the story forward at any sort of pace to keep you engaged.

Which is odd because they addressed this is in the GTA games...
 
Wouldn't say the most boring, but certainly up there for me. After all the hype I've tried a few times now, and just can't get past the first few hours. Everything just feels too slow, and it's a drag to get anything done to move the story forward at any sort of pace to keep you engaged.

Which is odd because they addressed this is in the GTA games...
Precisely it's like so slow, whereas RDR 1 and GTA games generally get you in the first hour or so. This is just so long, it feels like WoW where people are like but it gets so good after you're level 60.
And I'm like the average time for me to get to level 60 just negates the so good part
 
Hopefully it is more engaging, interesting and deeper than the current CP2077. I'm sure it's a great game for some but for me it feels like it should have excluded silver, focused on the intro play (where is that game?) and perhaps minus its open world. I suppose I could try for the 5th time as a linear game just following the main quests and main sides but other things still annoy me. Perhaps I'm just a bit over the whole crafting and upgrading with wanting to actually play the game without dozens of mini games inside. I had a lot more fun with The Callisto Protocol starting out fully upgraded having not to focus on it and actually just playing the game. Or I'm just done with the whole openworld thing (and below par games trying to be more than they can be). idk.

Anyways I've kept this installed for too long and probably time to uninstall it playing other things that makes me feel I need to come back to them and not becoming a Jira Ticketing system of sorts.
Seems like you are looking for an open world action game and not an open world RPG. If that's the case cyberpunk was never going to satisfy.
 
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