Cyberpunk 2077

Still don't get why they didn't release it on July 7th 2020, aka

20/7/7

I want to see some actual gameplay from a recent build before pre-ordering. RPS said that the demo at e3 had a lot of issues.
 
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Man I'm so excited for the release of this game - hopefully it lives up to the hype and so far all the trailers and game-play vids look pretty decent. Really hoping this isn't another let down like Anthem was/is...
 
Still don't get why they didn't release it on June 7th 2020, aka

20/7/7

I want to see some actual gameplay from a recent build before pre-ordering. RPS said that the demo at e3 had a lot of issues.

They should delay the release by nearly 3 months so that the date lines up with the game's title in a way that no one would ever orient it?

I'll just take the 3 month saving thanks.
 
They should delay the release by nearly 3 months so that the date lines up with the game's title in a way that no one would ever orient it?

I'll just take the 3 month saving thanks.
If it gets delayed it might just end up being launched on 7 July 2020.
 
It's not the same if distributors and retailers are all taking a slice of the pie though. How many publishers release AAA games without DRM, without bulls**t tiers of perks, with amazing DLC that is actually worth paying for, spends a fortune developing a new game client that brings all your games together etc? CD Projekt Red are worth supporting as much as possible imo.

As a general rule, if any game is available on GOG then that's where I buy it.
I agree with you 100% that CDPR deserves the money because of the amount of effort/work they put into Cyberpunk 2077, but I posted the link because I know some people cannot afford R900+-(GOG) 'depends on exchange rate', but they also do not wish to pirate copy it, since they want to support the developers in some way. I myself haven't pre-order a game from CDkeys, so I do not know exactly how CDkeys operate regarding that process, but I do know that CDkeys buy keys from publishers in bulk and that how they sell the keys for cheaper.
 
I don't buy new games and never pre-order. I consider it a scam to get you to buy a lucky packet. Plenty of games have been hyped up to their prelaunch and then turn out utter crap afterwards.
 
I don't buy new games and never pre-order. I consider it a scam to get you to buy a lucky packet. Plenty of games have been hyped up to their prelaunch and then turn out utter crap afterwards.

I feel the same.. but one game I'm preordering is Doom Eternal. That badboy will be pre-order at end of month!
 
I don't buy new games and never pre-order. I consider it a scam to get you to buy a lucky packet. Plenty of games have been hyped up to their prelaunch and then turn out utter crap afterwards.

Then don't. CD Projekt Red gave all buyers of The Witcher 3 the bonus goodies like art books, wallpapers, avatars, weekly DLC and what not. There wasn't any incentive to pre-order other than to preload your game and play from midnight.
 
Let's hope this game will live up to the hype. Gamers can be merciless if they don't get exactly what they wanted :(
 

I stand corrected; however, I don't think CDPR has said exactly how big their open world will be, so if turns out to not be very big and istead is quality over quantity, some gamers might be a bit upset
 
I stand corrected; however, I don't think CDPR has said exactly how big their open world will be, so if turns out to not be very big and istead is quality over quantity, some gamers might be a bit upset

It is likely to follow the same principle as Deus Ex, which is an open world action-adventure with RPG elements, same with GTA and many others. Their world needs to be big enough for the story of the game. Too big and people complain, too small and people complain. People complain when a game is too vast, people complain when a game is too tiny. There are people who prefer linear gameplay over nonlinear gameplay. You can't keep everyone happy, but you can strike the right balance if rightly executed.

CDPR has a lot of experience in open world genres, including that of linear and nonlinear elements in their worlds. If you look at The Witcher 3, the worldbuilding was just right and the size of the world was the right fit for the purpose of the game. They will pull Cyberpunk 2077 off without a hitch, that is if the infighting between their management and staff is sorted out...
 
It is likely to follow the same principle as Deus Ex, which is an open world action-adventure with RPG elements, same with GTA and many others. Their world needs to be big enough for the story of the game. Too big and people complain, too small and people complain. People complain when a game is too vast, people complain when a game is too tiny. There are people who prefer linear gameplay over nonlinear gameplay. You can't keep everyone happy, but you can strike the right balance if rightly executed.

CDPR has a lot of experience in open world genres, including that of linear and nonlinear elements in their worlds. If you look at The Witcher 3, the worldbuilding was just right and the size of the world was the right fit for the purpose of the game. They will pull Cyberpunk 2077 off without a hitch, that is if the infighting between their management and staff is sorted out...


I hope they can make it work. I think designing a modern or futuristic open world is significantly harder than doing a medieval themed one, simply because you need so much more assets and modelled in game objects to make your world look believable. Cyberpunk 2077 must be 100 times the work of the Witcher 3.
 
It is likely to follow the same principle as Deus Ex, which is an open world action-adventure with RPG elements, same with GTA and many others. Their world needs to be big enough for the story of the game. Too big and people complain, too small and people complain. People complain when a game is too vast, people complain when a game is too tiny. There are people who prefer linear gameplay over nonlinear gameplay. You can't keep everyone happy, but you can strike the right balance if rightly executed.

CDPR has a lot of experience in open world genres, including that of linear and nonlinear elements in their worlds. If you look at The Witcher 3, the worldbuilding was just right and the size of the world was the right fit for the purpose of the game. They will pull Cyberpunk 2077 off without a hitch, that is if the infighting between their management and staff is sorted out...
It also needs to be utilised correctly. Not like Shadow Man that had you redo levels continually with only a little bit more exposed each time to give the impression they were big. That in fact irked most gamers especially when you get stuck and/or missed something.
 
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