Oh and this is effectively what I'm going to try with Conan....
I sadly need to focus on 3 attributes (bar resists).
Strength obviously for damage and a little armour
Dex seems to be more of an armour boost than strength
and Vitality for staying alive.
Here's where it gets scary. It preferably needs to be a dual wield build... with either an axe or mace and a mighty weap.
So my idea is to go crit heavy. To aid this my passives will probably be 25% increased armour, 5% increased crit chance and 50% crit damage and the third adds stats based on weapon type.... axe/mace +10% crit chance, mighty weapon +4 Fury per hit.
I'd then go with
Whirlwind and the bloodfunnel rune (1% life when crit)
Overpower with the +5% life for every enemy hit rune. I'd go with this over Revenge as if my build works out and I crit often, this resets the cooldown of Overpower to 1s meaning I could see it used almost as frequently as Revenge - can't recall accurately, but I think it does more damage too?
Ground stomp with the extended range rune. That also brings enemies to me in a group making WW more effective.
Ignore Pain with the 2s extended duration just for survivability
I'd leave the other slot open pending circumstance/build choice.
So basically I'd need weapons that add strength and dex (LoH would be really nice). My crit chance now (Lvl 40) is sitting at 25% which is only 5% below that of Revenge's increased chance, so there would be room to improve with one or 2 drops.
As with most experimental builds for a barb (monks are still OP

) gear is everything, so the success or failure I feel will largely come down to what gear I have come Inferno. Hopefully I'll be able to have some sort of guage by my survivability in Act 4 of Hell.