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Downloaded the 28 gig Beta, going to give it a shot, but I dont like what im seeing already.Enemies are bullet sponges like the creatures in Destiny.
A lot of people seem to echo your feelings.
I honestly have no issue with this, and actually prefer this system to a "one-shot-one-kill" type.
I have two major concerns after playing the Closed and Open Betas.
1) While they have said they are keeping some things secret regarding the end-game, I still don't know how well they will make this game last long after you hit level 30.
2) My interest in any RPG is hoarding loot. The loot in this game is largely based around realistic weaponry, and because of this I don't know how much loot there is to find. "Legendary" gear is clearly the best spec'd but it's just a unique skin on an existing weapon model (albeit REALLY nice), unlike a fantasy based game where the sky is the limit for a unique design.
That being said, I was sold enough to buy the game, as I invested a little over 30 hours across the 2 betas and still want more.
I echo you're concerns. I'm especially big on let's ww
https://twitter.com/TheDivisionGame/status/705437642280738816
Aaaannnnndddd pre-ordered the Gold Edition (which includes the Season pass), expecting a good couple hundred hours out of this game over 'Year One'
These are my hopes too.
After Watchdogs I told myself I'd never just pre-order based on my hype again. I ordered the Gold Edition in Jan
After playing the Open and Closed Betas, I'm really looking forward to finally getting the full experience!
If anyone wants to add me on UPlay (for PC), I go as Phreeseed
Tom Clancy’s The Division 1.01
The dev-team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.
Appearance Menu has been updated
Now displays as a grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" feature added
Visual Improvements
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
Mega Map and open world updates:
New "Mission Overview" has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
Gameplay improvements
New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can't be picked up
The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)
Fixes and general improvements
Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish
Feedback
During the alpha and the betas all the feedback that was given helped the developers to adjust The Division and improve the game on many fronts. After launch this stays the same: Give feedback, report bugs and exploits and do your part to improve the game. The best way to do it, is in the official Forum here.
Comments about balancing and the changes have to be placed in this or the future patch-notes posts, that will positioned when changes are communicated. Balancing request / discussions outside these posts will be removed.
Ouch the prices on the game ... R2400 for the full edition for Xbox One ... :wtf:![]()
That's for the Sleeper Agent (Collector's) Edition correct?
Tom Clancy's The Division releases today for South African gamers, and we highly recommend you grab the game as fast as you can. Yes, our recommendation is premature, as full reviews will only surface after launch day. However, we did command a team to enter the Dark Zone at every available opportunity - and they returned as hardcore fans of the game. (I have you know, it's no easy task to impress a seasoned game critic like our Zombie_Dredd.) The only issue we had was Mr Woods feeling #foreveralone; we hope you find him on your next visit to New York.
But before we talk about purchasing The Division - don't forget you can win an Xbox One, Collector's Edition and sexy game merchandise with Megarom and The Division.
Tom Clancy's The Division will release in three formats; Standard, Gold and Sleeper Agent. Some of the editions are only available at specific retailers. Herewith your SA price list for every edition and all platforms. If you're playing it safe and waiting for reviews before you buy the game, then bookmark this article. Please take note; all prices reflected as at the time of writing.
Edition Breakdown
For full details view product at retailer.
Standard Edition: Pre-order bonus includes Hazmat Gear
Gold Edition: Season Pass and early access to the National Guard Gear Set
Sleeper Agent Edition: Season Pass with game merchandise
Tom Clancy's The Division - PC
Takealot: Standard Edition R630 / Gold Edition R1299 / Sleeper Agent Edition R1985
Raru: Standard Edition R604 / Sleeper Agent Edition R1999
BT Games: Standard Edition R625
AWX: Standard Edition R670 / Sleeper Agent Edition R2105
Game4U: Standard Edition R620
Makro: Standard Edition R599 Online Special Only
Steam: Standard Edition R599 / Gold Edition Edition R899
Tom Clancy's The Division - PlayStation 4
Takealot: Standard Edition R899 / Gold Edition R1499 / Sleeper Agent Edition R2399
Raru: Standard Edition R893 / Sleeper Agent Edition R2299
BT Games: Standard Edition R879
AWX: Standard Edition R990
Game4U: Standard Edition R875
Makro: Standard Edition R899 Online Special Only
PlayStation Store: Standard Edition R799 / Gold Edition R1199
Tom Clancy's The Division - Xbox One
Takealot: Standard Edition R899 / Gold Edition R1499 / Sleeper Agent Edition R2399
Raru: Standard Edition R893
BT Games: Standard Edition R879
AWX: Standard Edition R990 / Sleeper Agent Edition R2470
Game4U: Standard Edition R875
Makro: Standard Edition R899 Online Special Only
Xbox Store: Standard Edition R999 / Gold Edition R1389
I personally couldn't justify the extra R900 over the Gold Edition (which I pre-ordered) for a Poster, Armband, Artbook and Watch :erm:
Still its R1500 for Gold , which is ridiculous for what is basically the must have version unless you want to buy the standard edition and end up spending more down the line for DLC so you can actually play all the content.