wizardofid
Honorary Master
- Joined
- Jul 25, 2007
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- 12,508
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EA games are a bad example because they are the biggest money grabbing company in the video game industry. All of their games basically have micro-transactions.
Steam takes big time fees from publishers and all of the users. That's what Epic Games are trying to compete against, by making the better platform publisher wise. I mean if you can make a lot more money by going to another platform, why work with steam?
Perhaps a mod can kindly split the thread. I don't want to derail the thread.I am content developer, and sell through websites each taking about 30% cut, steam is no different.Currently I am getting 50% royalties from steam after they have taken their 30% cut.30% cut sounds bad.
But you have to take into consideration that some one has to pay for bandwidth, some one has to pay for the staff that keeps steam up and running.If steam were to charge you for every thing a user downloads a game/software/DLC you are going to end up paying a LOT more then 30% cut.
For my particular market I have 200K + users, been keeping close tabs on sales and currently featuring on the second page of the top selling software list, highest peak was number 2 and average is top 20 especially over weekends. Currently getting royalties of 8$ average after all deductions have been made. Steam can gladly take their 30$ cut, we only get sales stats every 45 days, indications are we are closing in on 2.5K in sales.
So yeah more then happy to pay 30% cut to steam, without any further expenditure on my part.Also on another 3rd party website, where I pay a 30% cut, and have no problem to do so.
Also epic games is the creator of unreal engine, which has a large market place for their developers to buy content, and they are taking a cut there, they also entitled to royalties from game sales when developers hit certain sales targets.
You have this illusion that publishing platforms shouldn't be entitled to any thing from the developer, but actually they are doing all the work, and supplying the bandwidth and the staff and all the misc stuff, even advertising on your part.
Put it this way I have made my 90K back in development costs over 9 months and then some and I haven't reached 10% of the entire client base as yet.
You are far better off on steam even with a 30% cut, as they have the largest client base of any platform out there, the bigger the client base, the more insignificant the overall the steam cut is, versus a small client base and no fees, honestly it really a no brainer.
Epic games is raking in the money from royalties and market place sales, so don't be fooled.
Additionally we worked on a price on what we want as a min on the product, developers work in the 30% cut in part or in full into their asking price.
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