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Those studios were given the chance to release their games. What people are forgetting is that it's a business, and if those games were not profitable, then their chance was squandered unless you have the unrealistic opinion that game studios just get free passes to make and develop what they want at somebody else's expense.
Those studios were given the chance to release their games. What people are forgetting is that it's a business, and if those games were not profitable, then their chance was squandered unless you have the unrealistic opinion that game studios just get free passes to make and develop what they want at somebody else's expense.
Also, everyone was happy to **** on Arkane for Redfall, but now everyone is upset they got the boot.

Unfortunately even though games like Ghostwire Tokyo and Hifi Rush were decent games, I only played then because they were on Game Pass. I doubt I would have ever played then unless they were heavily discounted.I'm upset about Tango Gameworks. They made some of my favourite games.
Hifi Rush won the following awards:
View attachment 1705433
And sales wise:
Sales
The game reached 2 million players by March 2023, which has been counted as a mix of both digital sales and downloaded Game Pass subscriptions.[35] By August 2023, the game reached 3 million players between purchased copies and Game Pass subscriptions.[36]
Game Pass has been going since 2017.Well they do actually. Phil is very outspoken of how they let their studios do what they want. Redfall is the result. Perfect Dark is being talked about on GAF right now. Years into development and they don't even know what camera to go with.
Tango made a great game and hold a good record but guess what. NONE of you Xbox shills paid for it.
Tell me again how sustainable Game Pass is?
Yeah, I just posted that because sales was brought up.But those aren't pure sales, that's the problem with Game Pass. They can boast about big numbers of players all they want but it really means nothing at the end of the day, because most of those players are already Game Pass subs. It's just muddying the waters. I have no idea how they classify something as a success there and seems like they don't either
Yeah, I just posted that because sales was brought up.
I'm very disappointed in the closure of the studio and would love to know why MS did it. It frustrates me that a company that won awards, released good games and had over 2 million play their games wasn't deemed good enough.
It also makes me worry about other studios over at MS. MS is just notoriously bad with buying studios and closing them down. I hate it.
I think we don't understand the full picture yet in the gaming industry in general.Whats up with these gaming giants just fscking us around?
The whole Helldivers 2/Sony fiasco now MS closing studios, it seems like gamers and developers vs corporate greed. If MS can do this so can Sony and I think gaming studios are going to be weary of being acquired going forward.
I think we don't understand the full picture yet in the gaming industry in general.
For all we know it could just be restructuring to speed up delivery and cut costs. It doesn't make sense to have 100 different studios with 100 different excos all making decisions that don't align with the parent company. When you can consolidate the actual talent behind more well established brands like Bethesda while trimming the fat.
Just an example, but we won't know until they release the reasons...
I think that MSs plan all along for acquiring studios is not about building up a catalogue of new games, it was about buying the IP and the people to work on that IP, and using the games to attract subscribers, and online games for micro-transactions and seasons passes.Whats up with these gaming giants just fscking us around?
The whole Helldivers 2/Sony fiasco now MS closing studios, it seems like gamers and developers vs corporate greed. If MS can do this so can Sony and I think gaming studios are going to be weary of being acquired going forward.
but the actual talent is part of the culling, Tango Gameworks had amazing success with Hi-Fi Rush, yet that didn't keep them out of the firing lineWhen you can consolidate the actual talent behind more well established brands like Bethesda while trimming the fat.
I think that MSs plan all along for acquiring studios is not about building up a catalogue of new games, it was about buying the IP and the people to work on that IP, and using the games to attract subscribers, and online games for micro-transactions and seasons passes.

Reading all the news this morning it makes me even angrier. So apparently they are saying that they were spread too thin. Then why buy all the companies?
Also sounds like they are thinking of increasing the price of Game Pass again and to not let Call of Duty on Game Pass. Don't know how true all of this is.
It looks like they expected a lot more sales of XBox because of Game Pass but that never materialized. And in my opinion it's because they need those big awesome exclusives. And games like Halo and Starfield were just so average. Not even to speak of Forza Motorsport that was such a shitshow that it was the first game that I ever gave a one star rating to.
All they needed to do was make good games, make them exclusive and put them on Game Pass and you'd sell more consoles. But currently people can just play them on pc, and now some of them on PS5 too. Why would people buy an XBox?
I love my XBox but I hate how retarded the whole division is run.
but the actual talent is part of the culling, Tango Gameworks had amazing success with Hi-Fi Rush, yet that didn't keep them out of the firing line