Apple lambastes fragmented Android and outdated Samsung

For each person that changes from iPhone to some android phone, 4 people change from android to iPhone. I would take that with a pinch of salt, as the data comes from Apple not an independent source, but it is still very telling any which way you look at it

I very much doubt that stat from Apple is anywhere near accurate. Personally I don't know one person that has switched from Android to iOS, but I know several who's done it the other way 'round. Even in the States I cannot see that to be true. It is so easy these days to pluck stats that fit a particular agenda from the air. With so many migrations to iOS from Android the market shares should reflect that, but it doesn't. I sure Google and Samsung will have a fit when they lose three out of four customers to Apple.
 
Oh really, Google's magical API's make sure the app is backwards compatible? So when you target a 4.2 API, it will just magically work on a gingerbread device?
You clearly are not a developer

You can choose ver 4.2 of android, granted, Gingerbread (3.2) wont be able to use this app.
So for Apple devices, changing the SDK version has not problem whatsoever?:whistle:

But, if you choose 3.2, then any android upwards are able to install and use the application. But you lose on features and improvements of the API.

There are exception, generally with graphics API's, but thats not android fault, its the hardware manufacturer fault for using all kinds of different drivers. Eg, some nVidia Tegra games don't work on any other SoC. But as some here might have noticed, a few changes to the code and it works wonders on any device (Chainfire 3D)


And apple says no fragmentation of they devices? Right...so the apps look the same on the 3Gs, 3, 4S and 5, iPad,iPad mini without any developer effort? How vain (not you personally, just some apple fanboys)
 
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Why do I get "No compatible version for your device" messages with some apps? That indicates to me that apart from version fragmentation it's multiplied by vendor fragmentation.
 
http://bgr.com/2011/04/04/87-of-android-developers-think-fragmentation-is-a-problem-survey-finds/

87% OF ANDROID DEVELOPERS THINK FRAGMENTATION IS A PROBLEM, SURVEY FINDS



android-fragmentation110404184539.jpg

http://obamapacman.com/2010/10/android-fragmentation-overload-chart/

Chart: Android Fragmentation Overload Problem

If you are a developer, are you going to buy all those devices to test out all the hardware and software differences? How do you troubleshoot software device compatibility?

Android-Fragmentation-Overload-Chart.jpg
 
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I very much doubt that stat from Apple is anywhere near accurate. Personally I don't know one person that has switched from Android to iOS, but I know several who's done it the other way 'round. Even in the States I cannot see that to be true. It is so easy these days to pluck stats that fit a particular agenda from the air. With so many migrations to iOS from Android the market shares should reflect that, but it doesn't. I sure Google and Samsung will have a fit when they lose three out of four customers to Apple.

They don't loose 3 out of four customers to Apple. They lose 3 to Apple for every 1 Apple loses to android manufacturers.

And as for your anecdotal evidence, almost everyone I know uses iPhones, several of which switched from Samsung phones. Does that make it true for the whole? No, as it is simply anecdotal evidence
 
You can choose ver 4.2 of android, granted, Gingerbread (3.2) wont be able to use this app.
So for Apple devices, changing the SDK version has not problem whatsoever?:whistle:

But, if you choose 3.2, then any android upwards are able to install and use the application. But you lose on features and improvements of the API.

There are exception, generally with graphics API's, but thats not android fault, its the hardware manufacturer fault for using all kinds of different drivers. Eg, some nVidia Tegra games don't work on any other SoC. But as some here might have noticed, a few changes to the code and it works wonders on any device (Chainfire 3D)


And apple says no fragmentation of they devices? Right...so the apps look the same on the 3Gs, 3, 4S and 5, iPad,iPad mini without any developer effort? How vain (not you personally, just some apple fanboys)

Of course iOS has fragmentation. It is just far, far less.
 
I very much doubt that stat from Apple is anywhere near accurate. Personally I don't know one person that has switched from Android to iOS, but I know several who's done it the other way 'round. Even in the States I cannot see that to be true. It is so easy these days to pluck stats that fit a particular agenda from the air. With so many migrations to iOS from Android the market shares should reflect that, but it doesn't. I sure Google and Samsung will have a fit when they lose three out of four customers to Apple.

I'd also love to see where he got that figure from.
 
I rest my case....
The case that I'm not an app developer? Consider it rested.

This is why I want an example of your app you made and the problems you faced re fragmentation.
I can give examples of how fragmentation caused my Android user experience to suffer. The paucity of useful and visually coherent Android tablet apps when I had an Android tablet vs the bounty of beautiful apps I currently enjoy on the iPad would be an indicator that app developers are struggling to duplicate the same level of quality on Android; and I'm guessing that fragmentation is responsible for that.
 
Aah the usual fanboys at it again,seems Apple is very afraid of android if it is making such comments all of a sudden.

To be honest though I like both Android and Apple devices + eco systems and they both have their ups and downs.Why cant we all just choose what we like and be happy with it?:)

The android fragmentation argument is getting stale now anybody that uses/used android will tell you its much less of an issue than many make it seem to be.In theory yes it could be hectic but in practice has never bothered me ever.
 
Phill Schiller speaking to the WSJ. The interview that actually spawned this article...:)
http://online.wsj.com/article/SB10001424127887324077704578358760931327672.html

I know, I mean the statistic itself. That conversion rate seems exorbitant and I wonder how accurate it is actually. :)

It does look like iPhone growth rate is actually outstripping Android in the US but still not at a 3:1 ratio:
http://techcrunch.com/2013/03/06/ap...-recent-comscore-u-s-smartphone-share-report/
 
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Oh really? If I make an app using the latest features in Android, when I built it the SDK will somehow make it magically work on gingerbread?

I am now calling you out as lying. I am an Android developer. What you are saying is just plain old lying now

It is a slight misunderstanding. I wasn't lying. What I was trying to get across is that you can write a single app that works on all versions on Android from 2.2 to 4.2.

When you create an Android app you select Minimum Required SDK e.g. Froyo 2.2 and the Target SDK e.g. Jellybean 4.2. Obviously if your minimum Required SDK does not have the latest Android Feature you need it won't be available in your app. Maybe Map integration won't work or voice control but not every application needs all the latest bells and whistles.

That is not an issue unique to Android. If I want to write a c# application I need to look who the target audience is and build to to support say .net 2.0 rather than .net 4.0. Yes I would have all the functionality of 4.0 but that does not mean the application will be crap.

http://developer.android.com/training/basics/firstapp/creating-project.html
adt-firstapp-setup.png
adt-firstapp-setup.png
 
Yeah, we're losing the battle to a superior device maker and ecosystem, so let's just bad mouth them and trust that our devoted iSheep will swallow it as usual! :D
 
Good lord some of you go on like this is rocket science.

Are you a developer?
Do you test your applications on their target devices?
Do you test your applications on their target operating systems?

If you can answer yes to the questions you already know one of the problems with fragmentation without even going into API and device hardware issues.

It applies to Apply devices as well although not to the same extent. Depending on your application you would need to support iPhone 3 .... iPhone 5, iPad 1 ... iPad 4. iPad Mini. All should be tested on the different versions of iOS and probably different patches for each version if you want completely test your application.

Fragmentation obviously does come into play but it's nowhere nearly as bad as the Apply "Marketing" guy is making out. Companies take a look at the market and decide which products they are prepared to test for. A device with 10000 sales is not going to even touch the radar. One with 10 million would be right up there at the top.

App developers on the other side also have to be careful not to run foul of Apple. There was a competitor to Suri that springs to mind. They were summarily kicked off the iStore.

Apple are obviously nervous. At the Mini launch they spent a good deal of time comparing the iPad Mini with competing products. They have been suing everyone under the sun and they are now coming out spreading FUD about the opposition. There share price is way down and it's obviously hurting. There are a lot of concerns about their recent lack of innovation, especially without Jobs.

Are Apple going to be gone in a couple of years, most certainly not. They do, however, need to start looking at releasing some groundbreaking new things or they will go the way of BB because the competition is definitely a lot tougher than it was 3 years ago.
 
Aah the usual fanboys at it again,seems Apple is very afraid of android if it is making such comments all of a sudden.

To be honest though I like both Android and Apple devices + eco systems and they both have their ups and downs.Why cant we all just choose what we like and be happy with it?:)

The android fragmentation argument is getting stale now anybody that uses/used android will tell you its much less of an issue than many make it seem to be.In theory yes it could be hectic but in practice has never bothered me ever.

Not a bad post for you :)
While I don't agree that Apple is afraid, I do agree that this was a stupid interview
 
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