PS5 or XBox Series X

PS5 Xbox Series X


  • Total voters
    87
  • Poll closed .
I just started playing Ghost of Tsushima less than an hour ago. I am gobsmacked. Hands down the best visuals I have ever seen on a game.

If ever anyone needed a reason to get the PS5 and a decent flatscreen; this is it.

Before I get the PC crowd in, it's also the HDR that pops like nothing else.

PS - I have set it for resolution mode, not framerate.
 
I just started playing Ghost of Tsushima less than an hour ago. I am gobsmacked. Hands down the best visuals I have ever seen on a game.

If ever anyone needed a reason to get the PS5 and a decent flatscreen; this is it.

Before I get the PC crowd in, it's also the HDR that pops like nothing else.

PS - I have set it for resolution mode, not framerate.

Now you get why I said it should have gotten GOTY instead? or you still on Last of us Part 2 train?
 
Now you get why I said it should have gotten GOTY instead? or you still on Last of us Part 2 train?

Maybe I said it in another thread, but I am not a fan of Last of Us. Let alone part 2. But my opinion or preferences do not invalidate what millions of folks (via sales) and the gaming industry have shown.

Edit: I started playing Last of Us. Didn't enjoy it. Haven't played Part 2.
 
I just started playing Ghost of Tsushima less than an hour ago. I am gobsmacked. Hands down the best visuals I have ever seen on a game.

If ever anyone needed a reason to get the PS5 and a decent flatscreen; this is it.

Before I get the PC crowd in, it's also the HDR that pops like nothing else.

PS - I have set it for resolution mode, not framerate.

Glad you're enjoying it man, its a visual delight.

But in all honesty, and this is just my personal opinion, it does really compete on that visual front with TLoU 2, but ND is just that developer that throws everything into it. If GoT is that stunning, the TLoU2 is that masterpiece. Sure, its not THE perfect game, not at all.

Forget about all the controversy over the actual game or the negative opinions surrounding it, theres a reason it got GoTY, apart from graphics the huge customization options for visually impaired and other physically disadvantaged, yes, ND went that far as to make it possible for ore people to access the game.

Also around 7 years development time, now just imagine Naughty Dog made Cyberpunk 2077 :unsure:
 
That is just it, I am not missing out, just experiencing different things at a different time. Time has taught me one thing, good things tend to survive it.

Example: If Cyberpunk 2077 is such a good game, it will still be a good, if not better game come December when GOTY edition rolls out. Besides its not like I don't have anything to play right now either so it can wait.
That’s a really great way of looking at it, I feel more zen already! Thanks.
 
Microsoft in a nutshell, steal and market. Zero creativity on their side.
Creativity is never ex nihilo. The entire PlayStation brand was built off of an abandoned console Sony was building for who was it again, Atari?
 
Let’s also not forget that the Xbox controller made FPS games a reality on consoles and indirectly ushered in online gaming for consoles through Halo. /leaps
 
ONE MORE THING

Apple had haptic feedback for iOS back in 2016, who wants to bet that is where Sony got the idea? You think the Sony execs don’t use iPhones?
 
Creativity is never ex nihilo. The entire PlayStation brand was built off of an abandoned console Sony was building for who was it again, Atari?
Nintendo, was who they were helping to build the Playstation. Then Nintendo reigned in on the deal after only one prototype was built.
 
ONE MORE THING

Apple had haptic feedback for iOS back in 2016, who wants to bet that is where Sony got the idea? You think the Sony execs don’t use iPhones?

Tactile haptic feedback is common in cellular devices. In most cases, this takes the form of vibration response to touch. Alpine Electronics uses a haptic feedback technology named PulseTouch on many of their touch-screen car navigation and stereo units.[47] The Nexus One features haptic feedback, according to their specifications.[48] Samsung first launched a phone with haptics in 2007.[49]

Haptic feedback just refers to vibrations and forces. Technically the first controller with rumble already had haptic feedback. I think the technology now just got accurate enough, small enough and affordable enough to take it a step further.
As with every new console technology, the question will always be whether it will be something that people really want, like two joysticks, HD, HDR and virtual surround sound, or will it be a gimmick that you spend millions developing and it just fades away, like 3D, touchpad and motion controls?
 
Haptic feedback just refers to vibrations and forces. Technically the first controller with rumble already had haptic feedback. I think the technology now just got accurate enough, small enough and affordable enough to take it a step further.
As with every new console technology, the question will always be whether it will be something that people really want, like two joysticks, HD, HDR and virtual surround sound, or will it be a gimmick that you spend millions developing and it just fades away, like 3D, touchpad and motion controls?
Technically, yes, but I think we need a way to distinguish between a controller that simply rumbles/vibrates in sync with something happening on-screen and feedback that’s actually attempting to simulate the feel of a specific physical interaction. An LED power indicator light and a display are overlapping technology but I mean, bundling them up together is silly.
 
Actually now that you mention it - I had a Sony Ericsson phone back in 2009 that was pretty advanced in that department. I see your point.
 
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