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As for servers. Guildwars it's easy. There's the 3 regions [Europe,USA,Asia] , you join one of those. There's no "server" thing like WoW. Everything is integrated, so as long as you in the same region you can play together with others. BUT Guildwars even joined the regions with what they call "International Zone". So if for some reason you're US and someone is EU, then you can both join the International Zone and play together [however international zone was always quite deserted when i was there] .
This is not true. You only get 4 char slots with the initial installation. All the rest you get 2 char slots at most and also depending on what edition you buy.With each game you get 4 more char slots.
You can play with shaped or unshaped adsl, 56k, 64k isdn, hsdpa, 3g, iburst and even gprs.The lag in GW is very different to WOW, when you lag, you cant move your char, and you look like you're running on the spot. Spells and Abilities are queued
You will only download these maps when it is the first time you are going there, basically a on-demand thing. Because not everybody goes everywhere, so they will never need the files.You dont download patches or pay for subscriptions each month as you do in WOW, the kicker is downloading the maps (this can take from 500mb to 1,5gb of cap), either download it, or copy a friend's gw.dat file
IMO, I prefer the PVE and INSTANCED worlds.To add to previous post.
Guildwars is PvP first, PvE second .
So if you liked Arena and Battlegrounds in WoW (and felt it was missing something) you'll like Guildwars 1000x more. You'll clearly see WoW just slapped BG/Arena on as a side-thought to have some "jump in" PvP.
Now, as for Guildwars, PvE sucks imho. There is NO seamless world where you run around and see other people. EVERYTHING is instances. Only in cities you see other people and pickup groups. Basically think WoW 5-man dungeons without any zones inbetween, you just jump straight into it directly from a city.
So if you solo level, you will level in an instance..you will not see anyone else until you go back to a city.
WoW is PvE first, and PvP second. PvE [dungeons,raiding,questing,gearing,professions] shines in WoW .
As for servers. Guildwars it's easy. There's the 3 regions [Europe,USA,Asia] , you join one of those. There's no "server" thing like WoW. Everything is integrated, so as long as you in the same region you can play together with others. BUT Guildwars even joined the regions with what they call "International Zone". So if for some reason you're US and someone is EU, then you can both join the International Zone and play together [however international zone was always quite deserted when i was there] .
Guildwars , max level is like 20 . So you don't grind like WoW. In fact you can roll a lvl 20 character from the start [obviously lacking gear and certain spells] and jump into PvP straight away. In WoW terms think rolling a lvl 70 character, customizing the spec and then doing WSG or Arena on day 1.
As I said, your opinion this is BAD, for ME it is GOOD that it is instanced.1. The whole world is instance based
meaning: In the towns you see all the pretty people, the moment you exit a town, your alone with the hencemen or the group of 4 other guys you grouped up with. The gear and so forth is completely different to wow.
No, they completely wiped this when they merged all the zones.Is number of jumps between "servers" still 5?
I loved the days of full ranger trap team
/rawr
Apart from game play and everything ... there are a few points that GW could take from WoW ... (i played GW for 2 yrs then started WoW 2 weeks ago, so bear with me)
1) professions ... it's amazing how much fun you can have and money you can make while doing so when you choose different professions like mining/enchanting/leatherworking/skinning/alchemy/etc. which are totally class independent.
2) Auction House! - there's nothing quite as irritating as spammers in towns trying to sell their stuff. If GW had an auction house it would've been MARVELLOUS! So much better to get material instead of schlepping around to kill some lame monster for it. - having said that - GW, like WoW keep true to the persistent ones who do instances / collect the proper things themselves and get rewarded with better gear instead of being able to buy the best off the market.
3) AddOn packs ... these arent cheats, but tools to help you around better in WoW ... like a better mapping system , or auction helper for better price speccing, etc. it makes the game much more customizable and worthwhile
In GW's defense, i started out playing it on a dialup connection ... which is _VERY_ impressive.
Guild Wars PvP is superior to WoW's imho.
As dakeyras mentioned in his post, yes, there are builds that skyrocket to popularity, but updates are generally released on a weekly basis, meaning that if something is overpowered, it gets nipped in the bud quickly.
Apparently, gw2 is as free as gw!
any speculation on the release date ?
... I'll try find out more about it, but do you guys know if it still sticks to human classes only?
Races
Guild Wars 2 will introduce several new playable races. The five playable races announced so far are:
* Asura
* Charr
* Human
* Norn
* Sylvari
Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.
Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced.