iBurst online gaming tournament launched

Can't get to the web site, so it's either not hosted locally (which is bloody stupid) or the address in the news post is wrong ;)
 
Can't get to the web site, so it's either not hosted locally (which is bloody stupid) or the address in the news post is wrong ;)
I checked the URL - is what iBurst said although I can also not access it...
 
IMO iBurst SA has decided to have a closed gaming server only available from the iBurst SA network,

That has got to be the stupidest idea ever. Most gamers have DSL for that low ping. You've just cut out 90% of your market right there.
 
if you have to have iburst then they can keep it....
 
The reason why none of us can access it, is quite simply that we are not using iBurst to connect
Nope - don't think its that. I can't get on from my iBurst connection either.

Something is broken... they really should check these things before making press releases :rolleyes:
 
Can't get to it, Oh well good luck trying to play CoD4 on that :)
 
I how they are low bandwidth games cause Iburst bw is too expensive to do real gaming on.
 
Dont know why you laugh, but there is no problem running fps on wireless, we on the wugs do it without hassel.

Its all good if its all wireless because then everyone is equally gimped ;)

As soon as you have the server on fixed line and fixed line players start joining then you'll notice a difference.

If iBurst make the server available to only iBurst customers then they're going the way Mweb started long time ago where you had to be a Mweb customer to access their stuff.

That died sadly and they're now open to all.

But - closing it off to iBurst only solves the problem above of everyone being on wireless and equally gimped :p
 
Well it all depends where they host the server. If its hosted on the iburst network then i'm sure pings will avg at about 30ms for iburst customers, and i doubt if accessing the server will cost the customers BW if its hosted on the iburst network. But hey then again this is SA, companies will do anything to milk us for every last penny we have.
 
maybe they fixed it?
I just clicked the link to see whats there, and I went thru to the page no prob.
I'm connected by diginet leased line (MWEB ISP), not even our overzealous firewall blocked me....
 
Just to let all the skeptics know - I've been part of the beta group play-testing their servers for the last couple of weeks, and the performance has been quite playable. To be fair, it just isn't as fast as on SAIX, where I regularly get pings between 60 and 90. I've been getting an average ping of about 110-120 on iBurst Gaming, which is still totally playable.

And, yes, I'm using iBurst, my signal strength is in the upper-90s. I'm not 100% sure if the whole group was also using iBurst, but all our pings where about the same.

So, yeah, iBurst have actually done something right for the gaming community, for a change. It seems that they've back-tracked on their "not for gaming" idea, but who cares - it's clearly a good thing.

Anyone bitching about this service has either not used it, or just has crappy signal. And if you have crappy signal - you really shouldn't have gone for iBurst in the first place, let's be honest.

It works well, and it's free. I can't imagine a single person who'd complain about something with both those characteristics.

EDIT: As of yesterday (Friday), my average ping seems to have dropped to the upper 80s (although it sat at 60-odd for a bit), and has since seldom gone over 100. Seems the month-end raping on the iBurst network was causing some issues, and I imagine these new pings will be fairly consistent for most of the month. Still - it's something to be aware of.
 
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what made you so special to be a beta tester? :p

He agreed to promote it in a positive light on forums like MyBroadband :p

Seriously though, I'm all for more 'value-add' services, I don't see this as a bad thing. (Nag your own ISP to put up servers too, making sure to mention the competition has :)) But indeed wireless isn't optimal for FPSs. It's not just the ping; it's greater ping inconsistencies and 'lossiness' that make it worse. Even if everyone is equally gimped, it still doesn't feel good if you got fragged due to a bit of random lagginess (nor is victory as sweet if you frag someone who is lagged). Then again I'm an old Q3A player, probably most - nay, all other FPSs are slower and slightly less sensitive to those conditions (100+ ping is really too high to play Q3A *decently*). (Speaking of Q3A, do people still play it in SA, are there still servers?)
 
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Enjoy the service all.

Speculation : Hosted internationally , or blocked from outside access

Specualtion Status : Incorrect
Open to all users

Site problem Fixed : 10:30 am 01/02/08

Specualtion 2 : Ping times

Specualtion Status : Incorrect
Pings are within exceptable standard rates.
FPS titles are playable.
Servers are currently populated.

Cheers
 
Wow, hows this for marketing hyperbole twadle!
“iBurst has invested a great deal of time and resources in its online gaming servers in order to optimize South Africa’s poor international latency and provide better performances and reliability during tournaments,” said Thami Mtshali, CEO of iBurst.
How does one optimize ZAs poor int latency by adding gaming servers localy? I get what he means but someone really needs to look at and proof read what tech company sales/marketing droids come out with.

@ Shaun Green...Do you think or know if iBurst will address the bandwidth cost issues and offer maybe free bandwidth to the ips of your hosted games? That really would be a good move. It looks as if it will cost people close to R370 to play about 20hrs of Battlefield 2 a month (5hrs/week...most real addicts will play that on one day on a weekend)...ouch! Im sure COD4 has similar bandwidth requirements (50MB/Hr). Address these issues and Im sure you will win lots of gaming customers.
 
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