Anyone gonna be playing EverQuest 2 on launch?

DarkSkies

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Just wanted to know if anyone from the forums are going to play EverQuest 2 when it goes live. So far me and 2 friends have pre-order a copy hopefully to reach SA within 4 days of release. We are looking for other players that have pre-order so we can join the same server to hook-up and adventure together.
 
After playing a character to level 33 in < 1 week in WoW, and still only at the 18th level after 2 weeks in EQ, EQ is by far the better game of the two. I have lots of screenshots, and lots of stuff I desperately want to share with others, but there is a NDA on the beta I have. It is an amazing game. And if you've played EQ 1, there are some surprises. Such as the Halflings taking over Neriak. And questing for "ancient" items such as a glowing lightstone (remember the willowisps in the western commons?) or a Mistmoore shield.

Heh.
 
where can I pre-order it from ? that doesn't charge $50 just for shipping [V]
 
We won't be getting EverQuest 2[V] because we're a third world country.....oh and we have Telkom[}:)]

Counting down...
123 days till the end of Hellkom
 
I will definately be playing EQ2 as soon as i get it. Preordered from www.DVDboxoffice.com got EQ platinum from them postage was $24 Canadian and it arrived in 3 days
 
Myself and three or four friends are preordering it. Was going to hold out for WoW but that doesn't look like it's going to happen this side of the second comming. We will use http://www.cdromshop.com as usual. We often just ship one copy from them and have them e-mail us the other CD-Keys. Done this plenty for Camelot and expansions, City of Heroes etc.

Are you guys who are preordering it guilded up or should be look at getting something local going?
 
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jerrek</i>
<br />After playing a character to level 33 in &lt; 1 week in WoW, and still only at the 18th level after 2 weeks in EQ, EQ is by far the better game of the two. I have lots of screenshots, and lots of stuff I desperately want to share with others, but there is a NDA on the beta I have. It is an amazing game. And if you've played EQ 1, there are some surprises. Such as the Halflings taking over Neriak. And questing for "ancient" items such as a glowing lightstone (remember the willowisps in the western commons?) or a Mistmoore shield.

Heh.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Been hearing the same thing from some WoW testers, apparently EQ2 has more depth and will keep you entertained a lot longer. Got them screenshots and info too and have the same problem, oh I wish it was Open Beta already so we can share the good stuff.

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by dirk</i>
<br />where can I pre-order it from ? that doesn't charge $50 just for shipping [V]
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

No Idea I ordered from the store on www.station.sony.com For all 3 copies together they are asking us $89.00 in shipping. Off course we also had to fork out an extra $40.00 for shipping the Starter Kit, although I think you can skip it if you don't want it.

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by GougedEye</i>
<br />Myself and three or four friends are preordering it. Was going to hold out for WoW but that doesn't look like it's going to happen this side of the second comming. We will use http://www.cdromshop.com as usual. We often just ship one copy from them and have them e-mail us the other CD-Keys. Done this plenty for Camelot and expansions, City of Heroes etc.

Are you guys who are preordering it guilded up or should be look at getting something local going?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Personally I don't have a guild yet, although I will say that I prefer playing on a U.S. (probably East Coast) server. From my experience in EverQuest and DAOC its easier to get people together on U.S. servers for events than on U.K. servers.
 
Ok just ran some numbers at cdromshop.

For 5 copies of Everquest II (Including Starter Kit)it comes to about R420 per copy including shipping via DHL. Probably going to get hit for 14% VAT as well so call it about R480 per copy. Not exactly cheap, but not going to kill us either.

Still has the release date as 15 November, but I think that is more than a bit unrealistic. Sometime early December would be my guess.
 
Count me in too, in the beta myself, really looking forward to it on Release
 
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">Still has the release date as 15 November, but I think that is more than a bit unrealistic. Sometime early December would be my guess.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Actually the NDA has just been lifted so we could probably see it shipping by the 15th of November. IMO the game isn't quite ready yet with high level content still needed to be tested and there are some class balancing issues, but I doubt they will miss a christmas launch just because some beta testers think the game isn't ready. That being said even if the game launches in November I will still be one of the first in line to play it, content up to level 20 is almost complete and post 20 content only really need testing and fixing.
 
Now that the NDA has been lifted can't you give us some more info Jerrek?
 
What questions do you have? Ask away. Here are some screenshots:
http://new.prophecy.co.za/showflat.php?Cat=&Board=generalrants&Number=55488&page=0&view=collapsed&sb=5&o=&fpart=1


Right now I'm playing as a Gnome bard. A lot of fun. Quests are SIGNIFICANTLY better than Everquest 1 and quite a bit more interesting and involved than WoW. The game is stable enough, but not all vendors have items yet. There is no faction in the game right now, but the last patch added a bit for one or two zones. There are loads of trade skills, which I'll be exploring next.

Btw, unlike EQ1, this game 100 coppers = 1 silver, 100 silver = 1 gold, 100 gold = 1 platinum.

Leveling to level 10 is extremely fast. Questing gives you an amazing amount of xp during those levels. You can level by just doing the quests. When you create your character, you choose the looks, race, and name. When you enter the game, you do the tutorial (on a ship), and you land at an island. There you talk to someone, and pick a high level class of mage, priest, scout, or fighter.

Once you do some quests, kill some bugs, you level to 7 and then go to the main city (either Qeynos if you're good, or Freeport if you're evil). You have to do a lengthy quest to get citizenship. Once you have citizenship, you can actually level into 7 (before that, you're stuck at 6, but you can get up to 220% xp into level 6, so it won't go to waste, it just won't ding you). At level 10 you have to do a class quest. This is where you pick the middle tier of your class tree. For a scout that I picked, I could then pick rogue, bard, or predator. I picked bard. By level 19, I will be picking the last of the class: dirge or troubador.

Horses are cheap as crap right now. A few golds. It will only be like that for the beta though.

You get one or two spells per level. All spells have different "levels." Apprentice I, II, and III. Adept I, II, and III. Master I, II, and III. All spells are given to you with apprentice I. If you ding into level 10, you are given your spell(s) for that level, with skill apprentice I. You can buy apprentice II in stores. After that, it is obtained through quests, research, or trading.

Great game.
 
This is a more complete writeup.


First, Everquest is a beast. You download a 5 MB installer file, and it then proceeds to download about 4 GB in files. It also has massive system requirements. On a AMD AthlonXP 3000+, 512MB RAM, Radeon 9600XT the settings have to be turned to the second setting (out of 8 or so settings). In order to run it at the highest setting, you will need at least 1.5 GB RAM and a 256MB or 512MB video card, probably the latest $600 card from ATI or nVidia. It is a beast. The more you have, the more it will take.

Everquest II takes place 500 years after Everquest I. The moon, Luclin, has disintegrated and fallen into Norrath. Instead of grouping by race, people are grouped by faction. Good people start in Qeynos, bad people start in Freeport.

When you start the game, you are prompted with this screen:
http://home.cogeco.ca/~rrahl/eq1.jpg

Next is a login screen, and then the status screen:
http://home.cogeco.ca/~rrahl/eq2.jpg

This is the main screen
http://home.cogeco.ca/~rrahl/EQ2_000000b.jpg

Creating a character screen 1:
http://home.cogeco.ca/~rrahl/EQ2_000001.jpg

and screen 3 (screen 2 is just choosing between good vs evil)
http://home.cogeco.ca/~rrahl/EQ2_000002.jpg

And the options window:
http://home.cogeco.ca/~rrahl/EQ2_000003.jpg


Creating a character is easy. You get to pick your race, alignment, your looks, your name, and the server. That is it. No stat modifiers, no class, nothing. When you enter the game for the first time, you have an option to start on the Island of Refuge, or to go through the tutorial. The tutorial is set on a boat on the way to the Island of Refuge and will tell you how to kill, trade, talk, and so on. Once on the Island of Refuge, the fun starts.

The first 10 levels are very easy. You level incredibly fast because quests will give you a lot of experience. Before continuing, I have to explain the class system.

You pick your main class type at level 2. You specialize a bit at level 10, and lastly at level 19. For example, at level 2 you can choose between mage, priest, warrior, or scout. I picked a scout. At level 10, I had to pick between bard, rogue, or predator. I picked bard. At level 19, I will pick between a dirge (offensive bard), or a troubador (defensive bard).

On the Island of Refuge, the tutorial continues. You are assigned basic FedEx type quests, but by doing them you kill a few baddies (and thus get some xp), and by handing in the quest items you gain LOTS of xp. You can do level 1 to 10 in under 7 hours.

At level 6, you have to leave the Island of Refuge. The Island of Refuge is like a newbie zone, and is instanced. If there are too many newbies, another instance is created. Anyways, there is only this one newbie zone. Leaving the island is easy: you talk to the captain, and you then go to either Freeport or Qeynos depending on your alignment. I went to Qeynos.

Once in Qeynos area, you can't enter the city yet because you're not a citizen. In order to enter the city, and in order to level into level 7, you must complete the citizenship quest. It is basically to prove your loyalty and consists of kill various monsters. Don't worry, all of levels 1 to 10 is designed to be completed by yourself. If you are 99% into level 6, just about to level to 7, but don't have citizenship yet, you will not level. You will go into "overdrive" mode of sorts, and you can get up to 220% xp of your level before you *really* need to complete the quest. When you complete the quest, you will ding automatically.

So, you can't go into the city. Around the city of Qeynos are various villages. Baubbleshire is one of them. Willow Woods is another. You are now subjected to instituted racism. You are automatically bound, based on your race, to a certain village. Gnomes and halflings go to baubbleshire. Elves and humans go to Willow Woods. You can easily travel between them, but it is essentially different "cultures." For example, the little people live in smaller homes. The elves are tree huggers again, etc. Quite interesting.

Once you complete your citizenship quest, you continue on to level 9. Then you talk to your "guide." He will give you a "hallmark" quest to do. This quest will let you specialize. You can't go to level 10 without finishing this quest. Once you ding level 10, you have specialized to whatever class you picked.

Now, it is just playing, leveling, and having fun.



Game mechanics is indeed different. Questing is MUCH better. You have a journal with all the quests that are issued to you. It keeps track of objectives, who you need to see, and where. When you collect a quest item, it is NOT stored in your inventory. Rather, it just checked down in your journal. You can no longer accidenly destroy it!

There are MANY quests. Almost every person has a quest of some sort. Quests give a fair bit of XP, and this is really EverQUEST.

What is different about this game is the spell/abilities system. As you level, your spells and abilities are automatically given to you. However, you're given a very "basic" version. All spells and abilities have versions. 9 actually. Apprentice I, II, III, Adept I, II, III, and Master I, II, III. Apprentice I is given to you. Apprentice II can be bought from vendors. The rest have to be found by questing, buying, looting, researching, or some other form. It is essentially "upgrades" for your spells.

The voice in Everquest is amazing and really adds to the game. Honestly. You attack a gnoll, and occasionally they will tell you orally how you're going to die. All quest NPCs have voice. You can read if you want, but I find it more relaxing to actually listen to them tell you about their problems. Thumbs up.

The interface:
http://home.cogeco.ca/~rrahl/EQ2_000000.jpg

I customized it a bit. As you can see, a very clean interface. Yes, there are black bars at the top and bottom. I'm essentially making it "widescreen." It increases performance, and I'm never going to look under the buttons! Why render it?



Combat is a little different. You don't have to "con" a mob. Simply holding your mouse over one will indicate to you how they think of you. The color of the mouse pointer, and of their name, indicates their difficulty. If their name is bordered in red, it means they are aggressive.

Social creatures are now "grouped." When you target one mob that will cause his buddy to come along for the ride, they are actually grouped together. Target one, and the rest are also "soft" targeted. You can still attack only one mob, but the rest will follow, and you have to kill all of them. This makes it much easier to know whetehr you're going to end up fighting one mob or 5.

Once you engage a mob, a lock icon appears beside your name. This means you have LOCKED the combat mode. No one can help you, or interfere. There is no kill stealing. If you need help, you have to press that exclamation mark you see on the screenshot. The lock will disappear, and no experience will be given.

Most dungeons are instanced. If you and your group wants to do a dungeon, it will simply create another one for you and only your buddies. A lot of zones are instanced in a way you can pick which instance you want to go to. If a zone reaches 85% or so of its capacity, another instance is spawned. When you try to zone, you can pick "Forest Ruin 1," or "Forst Ruin 2," etc. That way there will never be overcrowded zones.


Currently, roughly 80% of vendors only sell one item: a small bag. They are not populated yet. This will come soon.

Faction isn't in the game, but the last patch added faction for two or three zones.

Class and racial abilities are going to be put in the next patch, as far as I know.


You have a separate "class" for trade skills. You have to level that yourself, and gain experience yourself. I don't know too much about this yet, but you have "abilities" and "skills" for this class too. The more you level, the better stuff you can make. You can even die and loose experience by combining the wrong things and having it blow up in your face.


This game is wonderful. There is NO downtime so far. The world is big, it is instanced, and it is very balanced. I'm impressed.
 
Thanks, I cant wait for the release. Can you give any more info on the quests etc above lvl 10 as all the previews seem to be centred around the starting area
 
Any ideas on what BW/ping requirements are going to be ...

Can we play with our 'prioritized' ADSL accounts and how much B/W does it average per hour ...

We are Telkom - Resistance is Futile - You will be Assimilated
 
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by BlobNow</i>
<br />Any ideas on what BW/ping requirements are going to be ...

Can we play with our 'prioritized' ADSL accounts and how much B/W does it average per hour ...

We are Telkom - Resistance is Futile - You will be Assimilated
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

EQ2 transfers about 8-9 MB of data an hour, so you can happily play on a 64Kbps ISDN line, maybe even a 56.6Kbps modem. No idea how it works on a shaped ADSL package as I play on an unshaped account.

Would appreciate if anyone in the Beta can give some feedback on how it performs on a shaped 3GB account.
 
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