S.T.A.L.K.E.R.: Call of Pripyat

medicnick83

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Okay, so who owns it?

As of a 1 hour ago, I went to Take2 to fetch my copy.
Excited to install it, but probably will only get to it tomorrow - going to cricket in Paarl tonight (Pro20)

This review: http://www.gamespot.com/pc/action/stalkercallofpripyat/review.html

Gives it positive feedback.

Oh, for those who don't have international access:

S.T.A.L.K.E.R.: Call of Pripyat Review

The Good

* Bleak ambience creates a fantastic sense of place
* Lots of tense exploration
* Numerous improvements over the previous games
* Some cool new enemies to take on.

The Bad

* The story takes too long to get interesting
* Pripyat isn't as interesting as the surrounding wastes.

Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about stretches of chilling stillness and thick dread, punctuated by the tense thrills of menacing mutants and the rush of discovery. If you've played either of the first two games of the series, you know that The Zone is a harsh mistress, and exploring it requires patience, thoughtful planning, and plenty of ammo. But it's also erupting with rewards as long as you know where to look. This shooter/role-playing hybrid oozes ambience by the bucketful, whether you're traversing marshes or skulking through dark crevasses, and the dread that accumulates makes encounters with all sorts of grotesque freaks feel all the more suspenseful. These compelling moments don't inspire every aspect of the game, however. The story does little to draw you in until the final hours, and the visuals are showing their age despite some welcome improvements to the graphics engine. But Call of Pripyat is an excellent return to form after the uncomfortably buggy, awkwardly paced Clear Sky. Prepare, once again, to face impossible odds as you trudge your way across one of the planet's most dangerous expanses.

In the S.T.A.L.K.E.R. series' third installment, you play as Ukrainian security agent Alexander Degtyarev. A number of military helicopters have crashed in the region devastated by the Chernobyl nuclear disaster--known as The Zone--and you're sent to investigate. Call of Pripyat tries a bit harder than its predecessors in the storytelling department; the camera pans around your character in cutscenes, the writing is more straightforward, and the climax ties back to Shadow of Chernobyl, the original S.T.A.L.K.E.R. game. The plot gets a bit interesting in the final few hours as you find out more about what's going on in Pripyat, the abandoned city closest to the nuclear plant. Unfortunately, there's little to get you invested before that, and the awkward scripted scenes don't communicate a sense of drama as much as they highlight the aging visuals. A few characters, such as an alcoholic technician who will upgrade your weapons only after you give him enough vodka, are interesting or entertaining enough to make you care about their fates. But for the most part, you'll care only about surviving--and thriving--in such bleak, lawless environs.

And what environs they are. Shacks dot the grassy landscapes, cracks open in the earth's crust, and the famed Pripyat Ferris wheel looms beyond a barbed-wire fence. Storms rage across the skies, and frightening radioactive emissions spread across The Zone, threatening the small pockets of human life that populate it. You encounter groups of bandits fending off mutant attacks or huddled around a fire, camped near a radioactive anomaly. This is a tense, unpredictable, and sometimes scary place where the next step could invite danger or bring respite. You get some forewarning of some attacks, such as the frenzied barking of mutated dogs before a pack of them descend upon you. But other times, the darkness hides a shocking surprise, like a new enemy to the series called the burer. These misshapen dwarves are like mutant poltergeists, flinging objects at you and even telekinetically yanking your weapon out of your hands. A sinister encounter with one of these creatures in the center of Pripyat near the end of the game is one of several nail-biting highlights.

Another highlight is a nighttime ambush of another newly introduced beast called the chimera. Night is wholly black in Call of Pripyat, not the dim facsimile that so many other games provide. Not knowing when this terrible beast might bear down upon you in this blackness makes this just one of many petrifying sequences, though even most mundane encounters will have you sweating bullets. Call of Pripyat is not an easy game, so you need to aim well, know your weapons' strengths and weaknesses, and conserve ammo. Human opponents put up a tough fight, so running in guns blazing is a quick ticket to the afterlife. There are times when the AI's ultraproficiency seems a little too obvious. Human enemies facing away from you have the uncanny ability to notice when you peek out a window behind them and are remarkably good shots in the dead of night, even without night vision scopes equipped. But despite a bit of cheating, Call of Pripyat rarely feels unfair. It features none of Clear Sky's lame choke points and mission design issues, and the economy and weapon upgrade systems have been tweaked in sensible ways. So while you'll still make use of the quicksave and quickload keys, you never feel like the game devolves into frustrating save-game attrition.

These aren't the only improvements Call of Pripyat makes over its precursors. This is by far the most stable S.T.A.L.K.E.R. game out of the box; we didn't experience a single crash or corrupted save file, and the graphics engine performs better than ever (if not quite perfectly), even when you turn on the new DirectX 11-specific options. This update doesn't thrust the game into the forefront of cutting-edge visuals, but while low-resolution textures and clumsy animations may betray the engine's age, carefully crafted environments and all sorts of atmospheric touches make this a case in which art trumps technology. Other welcome improvements include flexible hotkeys,along with important gameplay additions, from preventative medications to the ability to roam The Zone freely once you've finished the story.

Outside of the main story, there are plenty of side quests to pursue. You'll eliminate bloodsucker nests, search for a fabled corner of paradise, and, as before, hunt for incredibly valuable artifacts hidden in the midst of various anomalies. Gathering artifacts is as tense and exciting as it ever was, requiring you to venture into a deadly anomaly that may pick you up into the air and throw you around, burn your skin to a crisp, or zap you with jolts of electricity. All the while, you must follow your detector's signal to pinpoint the artifact's location. The search is frantic, and the risk is high, which makes success oh-so-sweet. All these tasks are wrapped into a free-form package, allowing you to explore The Zone under your own terms. In fact, the vague instructions you receive from some mission providers require you to thoroughly explore every nook and cranny, from abandoned schoolhouses to derelict fuel stations. Don't expect a specific mission waypoint with every job you undertake. This is frustrating if you let it be, but it's an authentic part of Call of Pripyat's bleakness. The Zone does not allow you to tame it without a struggle.

The game isn't always so open ended, and some story missions funnel you through a few extended, linear sequences, though Call of Pripyat falters slightly here. The game spends a lot of time setting up Pripyat as home to unspeakable dangers, and a protracted journey through a long, dark series of tunnels is so nerve-racking that the reward for the effort--the city of Pripyat--is a bit of a letdown. There are fewer opportunities for boundless exploration here, fewer surprises to discover--and no typical vendors, which might lead to some unavoidable travel back to the game's two other major regions. Thankfully, this is when the story missions start to get more interesting, moving from mundane to there’s-something-freaky-going-on-here territory.

Call of Pripyat's multiplayer options, just like those of its predecessors, are routine and slightly clumsy, because the game's shooting mechanics don't work so beautifully when isolated from the context that makes them successful. But it's the chilly ambience and lifelike ecology that should lure you to the newest S.T.A.L.K.E.R. game, not the ordinary online play. Well-constructed environments and superb sound design make The Zone as cheerless and ominous as ever. But it's also rich with resources, begging you to cultivate its secrets and withstand the hostilities. Series fans and newcomers alike should don their protective gear and journey forth.
 
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I can't play mine till I get back to my flat tomorrow. To those already playing, has the encyclopedia made a return in this one?
 
I have hardly played it since I got it... I've been too busy with work etc, but having said that, when I played it, I enjoyed it, the enviromental effects are awesome.
 
No. But this one has achievements to unlock. And has a thing that tells you what was the hardest monster you killed. You still nedd to eat and you can sleep in this one. And it is raining alot more than the other 2. You get more money and so you can finally buy armour and new weapons.
 
Was actually hoping the encyclopedia would make a return as it was quite useful, but it's not too bad. Is it as buggy as the previous two, though?
 
Stalker COP is outstanding, and so far I've noticed 0 bugs.

Really, really enjoying it. But I'm biased, I'm a huge Stalker fan :D
 
Stalker COP is outstanding, and so far I've noticed 0 bugs.

Really, really enjoying it. But I'm biased, I'm a huge Stalker fan :D

No bugs so far. I have reached pipyat. Missions are so fun in this game.

I've found a bug... after I gave the mercs some food (very early in game) an emission event occurred. After I ran into the house in the back for shelter some of the soldiers got stuck on the door and could not enter, the boss then died outside and for some reason everyone thought I did it lol... had to fight my way out of that room with my basic weapons, low ammo and 10 very angry soldiers which took me about 7 retries!

Oh, and on full settings and DX10, this is the first game so far that pushes the heat on my SLI cards up so far that the fan speed increases to keep it cool :p
 
Can't wait, but I have to, my son will be upgrading his gaming machine later this month, then I will get his graphics card to replace my Geforce 7900, then I will play Pripyat. (had frequent crashes with Clear Sky). absolute Stalker fan. - what a fantastic game.
 
I Just got this on Sunday :] For only R199 at Look & Listen! Wow... Im a complete STALKER addict, finished all of them... This game is simply awesome

However I wouldn't really recommend it to anyone new to the series, I'd recommend you first get your hands on Clear Sky and SoC, Then play this. :D

Im hardly anywhere though, I restarted because I wanted to do as much as I could on the first map, So i could rack up alot of cash, collected a crap-load of artifacts and sell 'em :]

I only just started investigating the choppers :]

Awesome Game, New Guitar Songs, and Now they play the Harmonica again :D

Well..

Only word to really describe it is,
Its a 'STALKER' game... It's Ukrainian, alot of the voices have been recorded in english, not completely russian anymore.

Even on the game packaging there are 1 or 2 spelling errors xD

Awesome Game. Buy It. Dont Pirate this game, We need them to make more :D
 
I was sitting down to install the game on Sunday when my computer went buzz. Something burned. Now it's going to cost me R1500 to fix it. Sigh. And I was so looking forward to playing this game.
 
I installed Clear Sky last night and finally got passed the swamp. But I just can't seem to get passed the military outpost when you come out of the tunnel from the swamps for the first time. They keep killing me and i'm way too weak to take them on. Is there a certain route i'm supposed to take? :(
What changes are there in Call of Pripyat compared to Clear Sky?
 
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