Message anyone for less than 1c...should mobile networks be worried?

www.mixit.co.za/wap on your cellphone.mtn no problem vodacom and celc you have to do specific setting on your cell phone, i done them and it works like a charm! :D

Mxit has so far saved more than R200! :)
 
R70 per MB doesn't seem right

"At around R70 per megabyte (MB), SMSs are..."

This does not seem to be correct. The GSM standard states that an SMS is 140 bytes (160 characters compressed). Assuming an SMS is 50c (avg. between peak/offpeak), i get the following calculation:

(1048576 bytes / 140 bytes) * R0.50 = R3745 per MB

What do you think? Please correct me if i'm wrong.
 
Voice

Does anyone know of an app that support voice? Eg. Skype for symbian? I also tried Agile Messenger and the lot, but they all only support text.
 
henno said:
Does anyone know of an app that support voice? Eg. Skype for symbian? I also tried Agile Messenger and the lot, but they all only support text.

Visual Comunicator (wap.sapio.se) seems to support something like push-to-talk. Don't know how good it is tho...
(http://www.sapio.se/visual.php)

Get urself one of these imates with skype loaded :D
 
spiderz said:
Get urself one of these imates with skype loaded :D
lol for the same price he may as well then drive to the person he wants to speak to, those JASJAR phones cost more than a top-end laptop!
 
yup, and atleast a 2.5G phone. Unsupprisingly the younger uses have adopted it fast. I wonder what their response is gonna be since as tech advances more and more things become possible even cheaper than their hardware supported products and yet to compete in the data sector they gotto drop prices by alot more still. I wonder how soon we are from platform independant mobile voip that autoadjusts for users of 2.5, 3, 3.5G etc. cause at the data costs now can make voip calls for cheap heck maybe 10x as long for same cost independant of operator.
 
kaspaas said:
Few people are well enough technically clued up to manage this.
You'd be surprised at how many 'non-tech-savy' people I know who use this (I personally don't - phone is too old), and if they can't do it then they get someone else to set it up for them, and they figure it out very quickly ...
 
nGAGEd55 said:
AgileMessenger also has push-to-talk ;)


Sounds cool. What happens at the other end? (when the message arrives)
 
It's all fine talking about alternatives when sending SMS's.

The point that needs discussion is why aren't the Cell Operators deducing theirs SMS/MMS tariffs? How much can it possible cost to relay a couple of text characters across the network? 80c?? That's INSANE. It should be around 1-5c, if not completely free!

If you think the cell companies make big bucks over Christmas and New-Year, you have no idea how much these new games on DStv Channel 45 makes.
You have to send SMS's indicating your moves/actions, at R2 a message. It takes AT LEAST 2 SMS's to make the initial move/action and an average of 4 to finish the game. That’s R12 a shot and you can have a look, people are playing ALL THE TIME.
 
It's all fine talking about alternatives when sending SMS's.

The point that needs discussion is why aren't the Cell Operators reducing theirs SMS/MMS tariffs? How much can it possible cost to relay a couple of text characters across the network? 80c?? That's INSANE. It should be around 1-5c, if not completely free!

If you think the cell companies make big bucks over Christmas and New-Year, you have no idea how much these new games on DStv Channel 45 makes.
You have to send SMS's indicating your moves/actions, at R2 a message. It takes AT LEAST 2 SMS's to make the initial move/action and an average of 4 to finish the game. That’s R12 a shot and you can have a look, people are playing ALL THE TIME.
 
lcbxx said:
It's all fine talking about alternatives when sending SMS's.

The point that needs discussion is why aren't the Cell Operators deducing theirs SMS/MMS tariffs? How much can it possible cost to relay a couple of text characters across the network? 80c?? That's INSANE. It should be around 1-5c, if not completely free!

If you think the cell companies make big bucks over Christmas and New-Year, you have no idea how much these new games on DStv Channel 45 makes.
You have to send SMS's indicating your moves/actions, at R2 a message. It takes AT LEAST 2 SMS's to make the initial move/action and an average of 4 to finish the game. That’s R12 a shot and you can have a look, people are playing ALL THE TIME.


It's all about money $$$

What it's costing the networks are in no way an indication of what they are pricing it at.

They amount of revenue they're generating on these standard and premium rated sms' are insane.

Anyone seen those adds running on etv where you can will your (dream) home of R500 000 by just sending an sms at R7-00.

Do the math...
 
do someone have the direct url (on the wap site) to the mxit.jar file (98kb)

I'll batteling downloading it during installation. :(
 
xs10z_p said:
"At around R70 per megabyte (MB), SMSs are..."

This does not seem to be correct. The GSM standard states that an SMS is 140 bytes (160 characters compressed). Assuming an SMS is 50c (avg. between peak/offpeak), i get the following calculation:

(1048576 bytes / 140 bytes) * R0.50 = R3745 per MB

What do you think? Please correct me if i'm wrong.

I think ur wrong.. There are header and trailer information that needs to accompany each packet. Donno the exact size of the headers+trailers, but i assume it will be substantial enough to be considered..
 
henno said:
Sounds cool. What happens at the other end? (when the message arrives)
Depends on how Agile is set up on the other side, the default is that it plays automaticly. When you send a voice message to someone on a PC it sends a link to a web page where you can listen to the message.
 
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