nictron
Senior Member
Looking at PC gaming and the rumors that have been foreseeing its demise.
We need three things to happen:
1) Standardization of hardware specification (IE Low, Medium and High)
2) Ease of installation process.
3) Longer development cycles that produce bigger leaps in technological advancement.
1: Standardization of hardware specification (IE Low, Medium and High).
Vista had a very good idea of incorporating a rating system into the operating system to evaluate system performance, though it is limited in the tests that it can do and the accuracy of the tests. Games should use this standard benchmark to make the game configuring process more simple and accurate, IE: if you have a rating of 5.7 in Vista it would configure Crysis correctly so that it runs at average 30 FPS. This is really lacking and causes confusion. PC gaming must also always allow you to tinker your performance to the max but the intelligence of the user should be set at a low level not an expected advanced level.
2: Ease of installation process.
Plug in the disk and off you go, Halo 2 on vista had this system in place but for some reason we are not seeing it in games released currently. Why not? Are the developers lazy or are Microsoft charging an arm and a leg for the implementation? Again ease of use with the advanced options available for those more intelligent users. O and implementing copy protection that causes confusion and interruption is also not helping the matter. When will the Grey suits realize that copy protection only wastes their money and impedes the user’s experience! Show me one game that has not been cracked over the last 10 years? I do not pirate at all, but I have used piracy to get a game to work when the process was flawed or when my CD Rom broke or would not be compatible with a disk.
3: Longer development cycles that produces bigger leaps in technological advancement.
The fact that the graphic companies release so many cards just to keep their revenue ticking is a pain in the butt, the development cycles should ensure that the leap in technological advancement is big enough so that it forces you to buy every 2 to 3 years not every year. This causes more development strain on the game developers and it will make the client with less money go for a console instead of the PC. If the advancement was great then we would all upgrade and we would all see the benefits and we would all enjoy that purchase more. Not the DirectX 10 then 10.1 then 10.2 advancements we have currently. It just causes more confusion and adds flame to the fire.
------
As a final note I would like to say that I sometimes get the feeling that the PC market is used as a testing ground for new technologies that is filtered and then the best of that filters through to the console space.
We need three things to happen:
1) Standardization of hardware specification (IE Low, Medium and High)
2) Ease of installation process.
3) Longer development cycles that produce bigger leaps in technological advancement.
1: Standardization of hardware specification (IE Low, Medium and High).
Vista had a very good idea of incorporating a rating system into the operating system to evaluate system performance, though it is limited in the tests that it can do and the accuracy of the tests. Games should use this standard benchmark to make the game configuring process more simple and accurate, IE: if you have a rating of 5.7 in Vista it would configure Crysis correctly so that it runs at average 30 FPS. This is really lacking and causes confusion. PC gaming must also always allow you to tinker your performance to the max but the intelligence of the user should be set at a low level not an expected advanced level.
2: Ease of installation process.
Plug in the disk and off you go, Halo 2 on vista had this system in place but for some reason we are not seeing it in games released currently. Why not? Are the developers lazy or are Microsoft charging an arm and a leg for the implementation? Again ease of use with the advanced options available for those more intelligent users. O and implementing copy protection that causes confusion and interruption is also not helping the matter. When will the Grey suits realize that copy protection only wastes their money and impedes the user’s experience! Show me one game that has not been cracked over the last 10 years? I do not pirate at all, but I have used piracy to get a game to work when the process was flawed or when my CD Rom broke or would not be compatible with a disk.
3: Longer development cycles that produces bigger leaps in technological advancement.
The fact that the graphic companies release so many cards just to keep their revenue ticking is a pain in the butt, the development cycles should ensure that the leap in technological advancement is big enough so that it forces you to buy every 2 to 3 years not every year. This causes more development strain on the game developers and it will make the client with less money go for a console instead of the PC. If the advancement was great then we would all upgrade and we would all see the benefits and we would all enjoy that purchase more. Not the DirectX 10 then 10.1 then 10.2 advancements we have currently. It just causes more confusion and adds flame to the fire.
------
As a final note I would like to say that I sometimes get the feeling that the PC market is used as a testing ground for new technologies that is filtered and then the best of that filters through to the console space.