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Out of curiosity, (I know it killed the cat), but how would one go about testing the connection when there is an issue like this?
The reason I ask is, I am a PC gamer, and I will run a WinMTR to the server if I have an issue. Is there something similar for consoles?
Hi snail112,
Basically, It would require us to set up a Xbox or PS4 and connect it directly to a router with a test account with no other internet activity on that router besides the Console, Our Upstream Bandwidth provider would then need to look at the signatures of the specific game in real time and see if they can prioritize the signature on the network, I know destiny has been a bit of a troublesome game with many ISPs in SA due to it's unique signature.
It's something among other things we are hoping to address very soon...


